View the winner and finalists for this year's IBC Innovation Award for Content Creation below.
IBC Innovation Award for Content Creation: 2016 Winner and Finalists
WINNER - VRT/EBU Sandbox
Project Title: LiveIP Studio
- Grass Valley
- Imagine Communications
LiveIP is the world’s first complete proof-of-concept of a live production system that relies on IP and IT technology, using existing open standards for integrating multiple technology vendors.
It has become a world’s reference – with many references at NAB 2016 (just Google “VRT EBU LiveIP” to get a glimpse of the international attention it received).
The project is a collaboration between the VRT and the EBU and is part of the VRT Sandbox technology acceleration programme. Alongside a group of ten established broadcast technology partners, VRT has built an all-IP broadcast-quality live TV production studio.
It produces live content using open standards including SMPTE ST 2022-6, AES67, IEEE 1588 (PTP) and OpenFlow.
By creating a practical implementation, VRT was able try out the new technology, together with the engineering teams and the operational crew in the hands of its usual operational crew. That way they could learn how to use it and evaluate its benefits and usability. It also allows the partnering vendors to make improvements to their products. Moreover, with this real-world knowledge acquired, the EBU can relevantly contribute user requirements to the developments of the specifications and standards through the VSF, SMPTE, the AMWA, and the Joint Task-Force on Networked Media (JT-NM).
Highly Commended - BT Sport
Project Title: Augmented Reality for the UEFA Champions League
- RT Software
- Timeline Television
Where augmented reality has been used in the past for sports broadcasting, it has been used to provide a virtual studio environment, usually pulling out all the gimmicks to make a small space look big. When BT Sport won the contract to cover Champions League football in the UK, it approached its studio operations from exactly the opposite direction – which created real challenges for its technology partners.
To achieve the required quality and output that BT Sport demanded, Ncam had to achieve marker-free camera tracking in what is effectively a black box with a glass floor. In a timescale of just a few months it redeveloped its core technology, and integrated closely with graphics company RT Software, to deliver a three-camera naturalistic augmented reality system which has delighted and informed audiences.
The technology partners and BT Sport collaborated closely thanks to innovative contracts which helped everyone achieve the broadcaster’s vision.
Highly Commended - ESPN
Project Title: Pylon Cam
ESPN’s innovative Pylon Cam is a custom-molded goal line pylon that houses multiple cameras in order to bring viewers brand new perspectives around the goal line during college football and Monday Night Football Games. ESPN debuted Pylon Cam during the 2015 College Football Playoff National Championship.
The Pylon Cam system started with cameras in 1080i and have since been upgraded to a higher standard, 1080p – the same native format in which MNF games are produced. This gives ESPN’s production team the ability to further digitally zoom the play itself and make images larger. At the stadium, ESPN works with the grounds crew to install the Pylon Cams. Each one has four independent wires meet at the sideline with a converter system. 32 live feeds are then fibered to the mobile unit.
The Dec. 14 MNF game provided the best example yet of why the system is such a valuable tool. All-Pro wide receiver Odell Beckham Jr. made an acrobatic, toe-dragging catch in the endzone with the New York Giants trailing the Miami Dolphins by a touchdown. The play was initially ruled an incompletion before the call was eventually overturned based on the Pylon Cam angle, which showed – in spectacular fashion – that Beckham had, in fact, gotten both feet in-bounds.