People are using and interacting with an increasing amount of devices, often used simultaneously or combined with more traditional TV viewing.
In this paper, NHK explores how viewing styles will be and what the technology and the R&D strategy is required in the future of broadcasting.
Everyday photo-realistic social VR: Communicate and collaborate with an enhanced co-presence and immersion
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slow. One problem in VR is the social isolation. Many applications are still single user-driven and VR services that do allow the sharing of virtual experiences with others, mostly focus on representing users as artificial ...
In this paper, i2 media research explores a new way to measure audience perceptions of impact and value of different immersive experiences.
In this paper, Globosat presents the experience, challenges, techniques and results obtained by Globosat, in partnership with Samsung Brazil, with live streaming 56 matches of the 2018 FIFA WORLD CUP in Russia for connected TVs with 4K UHD HDR and immersive audio.
In this paper, Rai explores the impact of voice-controlled digital assistants on the evolution of radio services.
In this paper, TiVo explores an effective strategy that could be used to enhance the discovery experience for voice remote users.
In this paper, 3 Screen Solutions showcases the machine learning engine and examines a behavioural mapping technique and the mathematical theory behind it.
In this paper, ruwido explores the potential of voice aware and mood-improving voice assistants.
The paper introduces radio personalisation, as part of the strategy to keep radio relevant, taking into account new available technologies and audiences changing their media consumption habits.
With competition from online streaming platforms, many broadcasters have viewed the idea of providing some form of personalisation of their services as a necessity to remain competitive.
Media consumption is changing. To predict changes in user’s behaviour the majority of the industry is still relying on ownership of devices and usage of devices to predict media consumption behaviour.
Investigating biometric continuous measurements to identify the user holding a remote control.
In the future of media (TV, radio, online content, games etc.), two trends seem inescapable - a sustained increase in data usage and much greater consumption of video on mobile and portable devices.
Subtitles as an access service (also known as closed captions) were first broadcast on television in the UK over 35 years ago, using the Teletext system.
Next-generation video technologies include a variety of features – 4K resolution, high frame rates, wide color gamut, and high dynamic range.
Closed caption and sign language broadcasting are provided with the terrestrial digital television (DTV) services for deaf people in most countries.
The rate of subtitles is often highlighted in subtitling guidelines as an important factor in viewer understanding and enjoyment (2), but no scientific justification is provided.
More is more: Investigating attention distribution between the television and second screen applications...
Second screen applications are becoming more and more popular and widespread due to the growing popularity of tablets and smart phones.
Current second screen applications let users enjoying broadcast programmes access related information on other – typically internet-connected – devices.
In the space of the content (video) consumption on an OTT platform (using IPTV, mobile, tablet), showing contextual ads is a currently a function of global attributes only.
Metadata enriching technology as the key to effective target audience engagement and content monetization
The economy and its way to market its goods and services have been changing over the last decades. With the social transformation and the trend towards a pleasure and leisure oriented society, economic variations and new orientations have been established.