Consumer Experience

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Universal and Warner Bros. propose joint DVD venture


Universal Studios and Warner Bros. have announced a newjoint venture to pool DVD distribution units amidst falling sales.


Realising the potential of voice control

2020-01-14T17:44:00+00:00Sponsored by

Delivering solutions that can work effectively across the entire ecosystem of home technologies is going to become even more critical as the voice market evolves.

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Quibi debuts Turnstyle mobile viewing technology


Short-form streaming service Quibi has unveiled technology that allows viewers to switch between landscape and portrait viewing.

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VR market saw 5% growth in 2019 as consumers shift to next gen devices


The virtual reality headset market saw 5% growth in 2019, despite a slowing of sales according to research from Futuresource Consulting.

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Industry orgs and TV vendors back UHD Alliance’s Filmmaker Mode


CES 2020: The UHD Alliance has received backing for its Filmmaker Mode standard from a number of industry organisations and new vendors.

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ViacomCBS takes a Byte out of in-car entertainment market


ViacomCBS has partnered with electric vehicle startup Byton to bring content to its new range of M­—Byte electric crossover cars which are due to launch later this year.

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Apple, Google & Amazon “Chip” away at smart home standard


Amazon, Apple, Google and the Zigbee Alliance have partnered to develop an open standard for connecting smart home devices.

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Top 10: Consume


As the year draws to a close, we take a look at some of the most popular news and industry trend articles in our Consume category.

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Upgrading the user experience as OTT competition intensifies


Delivering more personalised viewing experiences and reducing content discovery times are among the challenges currently being addressed by UI/UX developers, writes David Davies.

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Comcast and NuEyes partner on accessibility for visually impaired


Comcast has partnered with wearable technology startup NuEyes to bring entertainment viewing experiences to visually impaired customers through NuEyes virtual reality technology.

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Live music broadcasting: the new frontier for next gen audio?


Live production with NGA has been dominated by sports. But could live music be the next opportunity for immersive sound? David Davies investigates.

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Weavr project unveils immersive esports experience


The UK government-backed Weavr project has released a new phase of immersive technology aimed at enhancing the esports fan experience.

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Sky partners with sign language body for slate of accessible content


Broadcaster Sky has partnered with deaf production charity, the British Sign Language Broadcasting Trust, to develop a slate of content in British Sign Language.