Virtual Reality

VR reality digital headsets

BBC shuts down VR Hub

2019-10-17T12:36:00+01:00By

The BBC has shut down its VR Hub production and commissioning unit after two years in what could be seen as another blow to the burgeoning VR sector.

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State-of-the-art of extended reality in 5G networks

2019-10-17T11:02:00+01:00By I.D.D. Curcio, S.N.B. Gunkel, T. Stockhammer

In this paper, Nokia Technologies, 2KPN/TNO, and Qualcomm explore use cases, architectural, protocols and codec aspects for XR systems over 5G networks and their state-of-the-art in 3GPP and MPEG standardization organizations.

Create and produce

Lessons learnt during one year of commercial volumetric video production

2019-10-17T10:43:00+01:00By O. Schreer, I. Feldmann, P. Kauff, P. Eisert, D. Tatzelt, C. Hellge, K. Müller, T. Ebner, S. Bliedung

In June 2018, Fraunhofer HHI together with Studio Babelsberg, ARRI, UFA, and Interlake founded the joint venture Volucap GmbH and opened a commercial volumetric video studio on the film campus of Potsdam Babelsberg. After a testing phase, commercial productions started in November 2018. The core technology for volumetric video production ...

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HIAR/VR for various viewing styles in the future of broadcasting

2019-10-17T10:31:00+01:00By H. Kawakita, K. Yoshino, D. Koide, K. Hisatomi, Y. Kawamura, and K. Imamura

In this paper, NHK explores how viewing styles will be and what the technology and the R&D strategy is required in the future of broadcasting.

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Everyday photo-realistic social VR: Communicate and collaborate with an enhanced co-presence and immersion

2019-10-17T10:18:00+01:00By Simon N.B. Gunkel, Hans Stokking, Tom De Koninck, Omar Niamut

While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slow. One problem in VR is the social isolation. Many applications are still single user-driven and VR services that do allow the sharing of virtual experiences with others, mostly focus on representing users as artificial ...

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The immersive audience experience evaluation toolkit

2019-10-17T09:52:00+01:00By J. Freeman, J. Lessiter, P. Borden, L. Turner-Brown, L. Kurta & E. Ferrari

In this paper, i2 media research explores a new way to measure audience perceptions of impact and value of different immersive experiences.

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Real-time decoding and AR playback of the emerging MPEG video-based point cloud compression standard

2019-10-17T07:00:00+01:00By S. Schwarz, M. Pesonen

In this paper, Nokia Technologies presents the world’s first implementation of the upcoming MPEG standard for video-based point cloud compression.

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5G for broadcasters – new opportunities for distribution and content

2019-10-17T07:00:00+01:00By A. Murphy, B. Weir, M. Waddell, R. Khokhar

In this paper, the BBC presents the results of the emerging requirements for future 5G deployments.

jaunt xr

Verizon buys assets from Jaunt XR

2019-10-01T13:17:00+01:00By

US telco Verizon Communications has agreed to purchase the software, technology and a number of other assets from immersive technology company Jaunt XR.

SERKIS

IBC2019 Keynote: Cinematic trailblazer Andy Serkis

2019-09-16T13:47:00+01:00

IBC2019: Actor and director Andy Serkis discusses his journey into performance capture and the ethics of capturing actors’ likenesses in his IBC2019 Keynote session.

IBCawards_AndySerkis_3327

Pioneers and performance recognised at IBC2019 Awards

2019-09-15T16:22:00+01:00By ,

IBC2019: Actor/director Andy Serkis was among those recognised at the 2019 IBC Awards, which also saw new awards launched honouring Young Pioneers and Social Impact

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