Amelia Kallman reports from CES 2020 on the biggest trends and tech impacting the future of broadcasting.
The full list of nominees for the 92nd Oscars has been announced with box office hit Joker leading with 11 nominations and Sam Mendes’ first world war drama 1917 following with 10.
The virtual reality headset market saw 5% growth in 2019, despite a slowing of sales according to research from Futuresource Consulting.
The evolution of immersive content has moved from novelty ideas to realities with live audio streaming, 8K+ rendering and 360-degree video creation as a service explored in IBC technical papers.
How do you capture a snapshot of the year in technology? It’s impossible to cover everything, especially in a market as diverse and exciting as media and entertainment, but here we cast an eye over some of 2019’s top tech moments.
As the year draws to a close, we take a look at some of the most popular news and industry trend articles in our Create & Produce category.
Comcast has partnered with wearable technology startup NuEyes to bring entertainment viewing experiences to visually impaired customers through NuEyes virtual reality technology.
Interactive drama, games engines, holograms, aerial spectaculars and digital cosmetics showed the blend of content and tech innovation has never been stronger
The uptake of virtual reality technology becomes more mainstream and broadcasters’ experiment with the immersive medium, IBC technical papers from TNO, Philips Group Innovation and NHK offer a glimpse into the future.
As 5G deployments gain momentum into 2020, the media and broadcast industry is looking at ways of capitalising on this next-generation mobile tech. Explore how in technical papers from the BBC, KPN, Ericsson, Qualcomm and Nokia.
The UK government-backed Weavr project has released a new phase of immersive technology aimed at enhancing the esports fan experience.
Light field is seen as the cutting edge of immersive tech and a new industry organisation is looking to standardise the technology. James Pearce speaks to IDEA president Pete Ludé about what light fields bring to VR.