Impossible.com founders Lily Cole and Kwame Ferreira will deliver the final IBC2018 conference keynote on innovating social and environmental issues using deep technology.
The Society of Motion Picture and Television Engineers has opened its registration for its Annual Technical Conference and Exhibition and 2018 Symposium.
With the Fifa World Cup underway and constant announcements about vast amounts of money being spent on live rights fees, piracy is still too often making a mockery of the industry, writes Ross Biddiscombe.
In an increasingly crowded marketplace broadcasters and OTT platforms must work harder than ever before to reach audiences and serve them with content anywhere and at any time.
Former IET President Naomi Climer and BBC Studios Chief Executive Tim Davie were among the technology and media leaders recognised in the Queen’s Birthday Honours list.
The new age battle for eSports audiences and revenues between the world’s top professional leagues took a giant step forward this month with the launch of the NBA’s own eSports league.
Sports advertising, like many other ad sectors, has to tackle the high level of boredom that audiences show for brands, but a new breed of innovative campaigns are targeting fans in fresh ways.
Large live events, particularly royal ones, have always been at the forefront of driving television technology in the UK and the latest royal wedding is no exception.
Broadcasters around the world have been exploring virtual and augmented reality. John Maxwell Hobbs looks at some of the best examples.
With ever-increasing competition among broadcasters for viewers and revenue, John Maxwell Hobbs asserts there is no ‘magic bullet’.
Ross Biddiscombe explores the fierce impact Tiger Woods has on clawing in live television audiences.
NAB 2018: Showcasing a new era of VR content, Fraunhofer HHI, Ericsson, Harmonic and Nokia demonstrated state of the art virtual reality (VR) and 360-degree video at the NAB Show.
Ed Miliband and Hilary Mantel were among the winners of the Broadcasting Press Guild (BPG) Awards for podcast and radio programme of the year.
Red looks likely to make a full-scale launch of its Hydrogen phone in the summer, but a picture of what the handset will be capable of is starting to emerge.
Virtual reality, augmented reality and 5G could all help platforms monetise content, according to senior executives speaking at Mobile World Congress.
Pay TV and OTT operators are plugging into voice control to enhance the entertainment ecosystem and cater to audience demand for smart controlled devices.
The first-stage announcement about the 2018 English Premier League auction for TV rights this week underlined the end of an era: the days of hyperinflation for EPL rights are over, at least for now.
Changes in viewing habits have led to some uncomfortable headlines for broadcasters, and now some media bosses are proclaiming 2018 as the year for rebuilding business models.
American football games - the Super Bowl in particular - have always drawn large TV audiences, but with a drop in the number of people tuning into the NFL, what can be done to boost viewing figures and maintain interest in the sport?
PyeongChang is shaping up to be the most innovative Olympics ever, with advances in 8K and 5G production and an avalanche of OTT content.
Artificial intelligence, AR, voice assistants and 5G are among the themes that will dominate 2018, according to experts at the DTG
The top gadgets, trends and experiences showcased at CES 2018 last week.
IBC365 contributor Amelia Kallman is at CES in Las Vegas to look at the latest consumer tech and the effect that it will have on the media and entertainment industry.
Despite a power outage temporarily halting proceedings at CES, discussions about audience engagement and voice activation continued at the Las Vegas tech fest.
IBC365 contributor Amelia Kallman is at CES in Las Vegas to look at the latest consumer tech and the effect it will have on the media and entertainment industry.
Is the VR market developing in line with expectations, or has uptake of the technology stalled? Analysts share their views.
The giant CES 2018 show opens on January 7 and it is widely expected that more than a few stands will be showcasing 8K video content on giant displays.
Futuristic phones, VR experiences, IP-centric studios and shifting consumer behaviour were the topics covered in the most popular Consumption articles.
From AMC’s tumultuous year to Mark Zuckerberg’s VR push, here’s our alphabetically-ordered round-up of all the main events in cinema over the past 12 months.
The capabilities of smart technology are paving the way for futuristic home, experts explore the challenges and rise in the demand for connected and integrated devices.
Servicing the growing number of platforms serving content to audiences across multiple screens is challenging the creation and distribution process, according to a panel of senior TV executives.
From telephone interviews to return path data from set-top boxes and tablets, the methods used to assess who is watching what have evolved with people’s viewing habits.
What does the launch of Samsung’s UHD sport app mean for the takeup of high resolution services, and could other display manufacturers follow suit?
IBC2017: Engagement has supplanted reach as the ultimate measure of brand and campaign value, or has it? Experts discuss live sports content opportunities.
Red’s announcement that it would launch a phone with a holographic display early next year prompted many questions about the technology.
An automated recommendation system developed by members of the EBU and in use by Switzerland’s RTS and Portugal’s RTP is the work of a development team spread throughout Europe.
Craig Rodgerson has been appointed Chief Executive of Foundry, starting immediately to lead the ongoing strategy and innovation for the creative software enterprise.
By 2020 seven out of ten consumers will prefer video on-demand (VoD) and catch-up services over scheduled linear TV viewing, according to a report by Ericsson.
Mobile TV has been a topic of conversation in both the mobile and broadcasts arenas for years. Now, there is real progress in this area.
3D may have suffered from bad conversions and dim projection, but advances in display technology mean the format’s future is bright, writes Patrick Von Sychowski.
The IBC2017 Executive Summary features interviews with the industry leaders who spoke at this year’s show.
Watch all of the keynote speeches and debates from IBC2017, including Facebook’s Daniel Danker and Fox’s Brian Sullivan.
There are more than 50 commercial Ultra HD services worldwide yet the key to success is yet to be determined, according to experts at IBC2017.
With an ever-increasing range of programmes and platforms, the tools and methods for connecting consumers with content came under scrutiny at IBC2017.
IBC2017: Data-driven insights into the cinema-going habits of Millennials and aging baby boomers could prove critical in boosting box office numbers, a panel of cinema experts revealed during an IBC’s Big Screen strand.
IBC2017: The TV consumer experience must provide users with more personalisation while allowing the provider editorial control and work seamlessly over a range of devices, according to a panel at IBC.
Industry excellence and thoughtful design were recognised at the IBC Innovation Awards at the RAI Auditorium on Sunday evening.
Mobile dominates online video today, according to experts, but livestreaming and premium set to be flavours of the future.
IBC2017: Ignoring the opportunities and flexibility of mobile could mean that broadcasters risk signing their own death warrant. This was the message from IBC’s ‘Live is Dead: Long live Live’ session, where the panellists were unanimous in urging broadcasters, not just in news, but right across the entertainment spectrum, to ...
Brian Sullivan, President/COO, Digital Consumer Group, Fox Networks told IBC delegates that disruption in TV is perfectly natural.
Broadcasters are concerned that younger viewers – commonly known as Generation Z – won’t make the move to linear TV.
IBC2017: Consumers have been given access to an ever-increasing range of content and platforms but don’t always have the tools to navigate and discover programmes.
The latest findings from NAGRA’s Pay-TV Innovation Forum, in partnership with MTM, explore key issues surrounding the pay-TV industry.
TV is here to stay forever and those who predicted its downfall are wrong, according TF1’s distribution head Fabrice Mollier.
Video consumption on Facebook is “exploding” and will soon make up three quarters of the company’s mobile data traffic, according to Facebook Product Director Daniel Danker.
Dr Nick Lodge looks back on the advances in technology technical papers and changes to the industry over the past 50 years.
IBC2017: The IBC Big Screen showcases the latest in cinema technology from projection to sound installation.
Social media platforms can be considered as both competitors to, and partners of, traditional broadcasters.
IBC2017: The Audiences and Advertising stream explores a world undergoing “enormous” change, says Executive Producer Jon Watts.
BBC Wales is making the bold step of ditching traditional baseband transmission in its new headquarters which is currently being built in Central Square, Cardiff.
Despite impressive ownership levels, consumers say the need for additional software, apps and hardware is the greatest barrier preventing them from experiencing VR and AR digital advertisements.
Ownership levels of virtual reality (VR) headsets are surpassing wearables and tablets at the same stage of their lifecycle, with affordable devices helping to boost adoption of the immersive technology.
Ahead of his IBC2017 keynote discussion with Viveport President Rikard Steiber, John Cassy selects his top virtual reality (VR) and 360-degree experiences.
Alternative sports offer fans at stadiums – and those watching at home – the chance to watch a fast-paced version of traditional competitions.
The rise of social media has provided broadcasters with opportunities to reach ever more viewers, but the spread of platforms used by viewers has also posed some challenges for established media players.
The finalists of the IBC2017 Innovation Awards have been announced, with a shortlist that demonstrates the breadth of diverse applicants throughout the electronic media, entertainment and technology industry.
High dynamic range (HDR) features will infiltrate some full HD television sets and help boost 4K’s (UltraHD) momentum, according to a new study.
TV viewers watch an average of 170 minutes of TV per day compared to 140 minutes spent browsing the internet.
The BBC must be more “nimble” and “entrepreneurial” in its efforts to reinvent itself for a new generation of viewers and listeners, according to Deputy Director General Anne Bulford.
Amazon and Netflix are not only acquiring documentaries and films, but are also heavily involved in producing their own content using ultra high definition (UHD) technologies, according to a white paper – 4K and UHD: So much more than just HD Video – released by IHS Markit.
The broadcast and media market is currently worth just over $50 billion a year, according to the latest research from IABM DC.
Mobile devices are driving viewership for global advertising video on demand services (AVoD), according to Ooyala’s latest report.
Each quarter, TiVo seeks real consumer opinions to uncover key trends relevant to pay-TV providers, digital publishers and CE manufacturers.
Chinese mobile video consumers spend more time watching videos on smartphones than other connected devices, including connected TVs and computers.
Viewers are adopting UHD displays in ever-increasing numbers as content creators promise a greater range of content.
BBC R&D has been working on second screen synchronisation technology that aims to ease navigation.
The mobile video phenomenon continues to grow as user demand for content and consumption surges.
The percentage of free or paid streaming video subscribers in the United States has surpassed paid TV subscribers for the first time.
By 2019, half of all internet users in the UK will be playing games digitally at least once a month, according to eMarketer’s first ever UK online gaming forecast.
A study has found that revenues from the global digital games market are set to reach the $100 billion milestone by the end of this year.