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Dreamspace: A platform and tools for collaborative virtual production

2017-03-14T16:39:00+00:00By O. Grau V. Helzle E. Joris T. Knop B. Michoud P. Slusallek P. Bekaert J.Starck

The film and TV industry is seeking ways of producing audio-visual media that combines the real world, CGI and 3D animation in ever increasing quality but at lower cost.

Create and produce

Applying automation to high quality/low cost orchestra live streaming

2019-10-17T14:29:00+01:00By D. R. Chalmers

In this paper, BBC Scotland explores the use of robotic pan-tilt-zoom (PTZ) cameras to capture an orchestral concert for live streaming.

Create and produce

Taking object-based media from the research environment into mainstream production

2019-10-17T14:04:00+01:00By Mike Armstrong, Sally Bowman, Matthew Brooks, Andy Brown, Juliette Carter, Andy Jones, Max Leonard, Thomas Preece

In this paper, BBC R&D explores the design and architecture of Object-Based Media (OBM).

Create and produce

Evaluating the quality of multi-camera video capture and view-point interpolation for 6DoF AR/VR applications

2019-10-17T10:52:00+01:00By Chris Varekamp

In this paper, Philips Group Innovation presents a quality evaluation approach that uses ray-traced images of artificial scenes.

Create and produce

Lessons learnt during one year of commercial volumetric video production

2019-10-17T10:43:00+01:00By O. Schreer, I. Feldmann, P. Kauff, P. Eisert, D. Tatzelt, C. Hellge, K. Müller, T. Ebner, S. Bliedung

In June 2018, Fraunhofer HHI together with Studio Babelsberg, ARRI, UFA, and Interlake founded the joint venture Volucap GmbH and opened a commercial volumetric video studio on the film campus of Potsdam Babelsberg. After a testing phase, commercial productions started in November 2018. The core technology for volumetric video production ...

Create and produce

Marconi: towards an integrated, intelligent radio production platform

2019-10-17T07:00:00+01:00By Rik Bauwens, Sandy Claes

In this paper, VRT explores integrated tools in audio technology for 21st-century radio production.

Create and produce

Flexible virtualisation of radio production and playout

2019-10-17T07:00:00+01:00By J.E.Kivelä

In this paper, Jutel Oy explores virtual browser-based radio production.

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From epic poetry to AI: Discovering viable algorithms for creating responsive media

2018-10-10T13:24:00+01:00By Mike Armstrong

This paper describes a search for natural ways to make responsive media, investigating the techniques used in oral performances and contrasts these with ways which start from a fixed, recorded form.

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Using virtual reality in preserving endangered rituals for posterity

2018-10-10T13:23:00+01:00By Anna Sowa

In this paper Chouette Films explores the potential of virtual reality (VR) technology to be used in the preservation of cultural rituals and heritage for posterity.

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Colour management for cinematic immersive experiences

2018-10-04T14:41:00+01:00By T. Pouli P.Morvan S.Thiebaud A.Orhand & N. Mitchell

In this paper, explore the challenges that have to be overcome to create colour-accurate immersive experiences at a cinematic quality level.

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HDR consideration of the abilities of the human visual system

2018-10-04T14:41:00+01:00By L. Lenzen R. Hedtke & M. Christmann

The capability of cameras and displays to reproduce small differences in luminance levels is constantly growing. However, we are still dealing with a limitation of the human visual system (HVS) known as the simultaneous contrast range (SCR).

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Video luminance levels for human skin tones in hybrid log-gamma video

2018-10-04T14:41:00+01:00By Simon Thompson

In this paper, the author presents current work undertaken by the BBC to look at the representation of human skin tone in ITU-R BT.2100 High Dynamic Range (HDR) video systems.

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MPEG-I coding performance in immersive VR/AR applications

2018-10-01T16:20:00+01:00By Gauthier Lafruit Arnaud Schenkel Christian Tulvan Marius Preda & Lu Yu

This paper provides a technical/historical overview of the acquisition, coding and rendering technologies considered in the MPEG-I standardisation activities for immersive applications.

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Automatic recognition of virtual reality sickness based on physiological signals

2018-10-01T16:19:00+01:00By Nicolas Martin Nicolas Mathieu Nico Pallamin Martin Ragot & Jean-Marc Diverrez

Virtual reality (VR) sickness seems one of the main limitations to the large-scale adoption of VR technologies. Thereby, it seems relevant to measure users’ physiological data in order to prevent and reduce VR sickness.

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Advanced volumetric capture and processing

2018-10-01T16:09:00+01:00By O. Schreer I. Feldmann T. Ebner S. Renault C. Weissig D. Tatzelt & P. Kauff

Volumetric video is regarded worldwide as the next important development step in media production. Especially in the context of rapidly evolving Virtual and Augmented Reality markets, volumetric video is becoming a key technology.

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Object-audio capture systems for sports broadcast

2018-09-27T09:09:00+01:00By Dr.-Ing. Renato S. Pellegrini and Dr.Ing. Alexander Krüger Véronique Larcher

The benefits to using audio as a primary method of delivering new experiences, particularly during a sports event, it is the audio that best engages consumers with the atmosphere of the stadium.

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Sound and fury: Bringing Dolby Atmos to the NHRA

2018-09-27T09:08:00+01:00By Michael Babbitt

The National Hot Rod Association (NHRA) approached Dolby Laboratories in early 2017 to explore what value immersive audio might bring to the NHRA’s television broadcasts.

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Automatic generation of audio descriptions for sports programs

2017-11-03T09:57:07.397+00:00By K Kurihara and A Imai et al.

NHK has developed a means of automatically generating auxiliary audio descriptions from metadata for use in live TV sports programs.

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Experiments in immersion

2017-11-03T09:56:28.097+00:00By O. Spall G. Thomas Z. Watson and M. Glancy

Case study: The BBC has over forty VR, 360 video and immersive audio experiments, that teams across the corporation have developed, covering a broad range of topics.

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Immersive VR for live action video

2017-10-26T12:00:00+01:00By Matthias Ziegler and Joachim Keinert et al.

The advent of high-resolution head-mounted displays (HMDs) enables new applications for virtual and augmented reality.

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Integrating forensic watermarking into adaptive streaming workflow

2017-10-26T12:00:00+01:00By Alexander Giladi

Forensic watermarking is a process of embedding a unique identifier for each streaming video session into the video content.

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Cloud-based IP video production tools

2017-10-26T12:00:00+01:00By C. Northwood and R. Wadge

IP networks in video production environments opens up the application of achitectural patterns from enterprise IT to the domain of broadcast and media production.

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Time-compensated remote production over IP

2017-10-26T12:00:00+01:00By Ed Calverley

Moving to use more ‘IP’ in broadcast through innovative and practical methods rather than simply replacing the existing SDI connections with IP ones.

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Media production: From one-off examples to scalable workflows

2017-10-26T12:00:00+01:00By J Cox M Brooks I Forrester and M Armstrong

Creating tools and workflows for object-based media production

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360 cinematic literacy: A case study

2017-10-26T12:00:00+01:00By Peter J Passmore Maxine Glancy Adam Philpot and Bob Fields

360 degree film making necessitates a new language for storytelling, the case study is based on material from two user studies on a 360 video profile of an artist.

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Automatic sound source localisation for object-based audio recording

2017-10-26T12:00:00+01:00By N. Epain and J. Daniel

The ORPHEUS research project aims to invent new workflows for producing, broadcasting and playing back object-oriented audio content.

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Enhanced next generation audio for live sports broadcast

2017-10-26T12:00:00+01:00By R. G. Oldfield and B. G. Shirley

Sports broadcasters benefit from a more adaptive scenebased audio capture and rendering, commonly referred to as Next Generation Audio (NGA).

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ORPHEUS audio project

2017-10-26T12:00:00+01:00By A Silzle and M Weitnauer et al.

Object-based media is a revolutionary approach for creating and deploying interactive, personalised, scalable and immersive content.

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Object-based audio for television

2017-04-26T09:00:00+01:00By Steven A. Silva 21st Century Fox USA

Since the beginning of TV production, channel based audio mixing has been the norm.

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Audio for television – how AES67 and uncompressed 2022/2110/TR03 video fit together

2017-04-04T14:10:00+01:00By Leigh Whitcomb Imagine Communications Canada

In today’s TV production environment, audio can take two forms: embedded audio and independent audio.

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Storyteller – Marrying real-time metadata with live events to automate production for multi-screen

2017-03-27T16:15:00+01:00By C. Chen S. Rao R. Warey Prime Focus Technologies India

Sports as a content genre can be characterized using certain keywords – live, unscripted drama, conversational, loyal audiences

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Interactive streaming of panoramas and VR worlds

2017-03-27T16:10:00+01:00By R. Schäfer P. Kauff R. Skupin Y. Sánchez C. Weisig Fraunhofer Heinrich Hertz Institute

In recent years, patterns of media consumption have been changing rapidly.

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Future models for live event broadcasting

2017-03-27T16:09:00+01:00By P N Tudor P J Brightwell R N J Wadge BBC UK

Profound change to the way media is produced, distributed and consumed is upon us.

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A framework for a content-based hybrid content radio

2017-03-27T16:08:00+01:00By Paolo Casagranda Rai – Radiotelevisione Italiana Centre for Research and Technology Innovation It

This paper gives an overview of the recent experimental services proposed by a group of European Broadcasters exploring the potentialities of a hybrid approach for audio in radio.

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A workflow for next generation immersive content

2017-03-27T13:07:00+01:00By Nicolas Mollet Fabien Danieau François Le Clerc Technicolor; Tim Dillon MPC

Virtual Reality (VR), Video, and Video games are converging. Movies and games are getting closer, sharing techniques and contents.

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Managing HDR content production and display device capabilites

2017-03-27T13:04:00+01:00By M. Zink; M. D. Smith Warner Bros. USA; Wavelet Consulting LLC USA

Next-generation video technologies include a variety of features – 4K resolution, high frame rates, wide color gamut, and high dynamic range.

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Visual radio production for sport events

2017-03-27T12:57:00+01:00By M. Coinchon M. Barroco European Broadcasting Union Media Technology&Innovation - Switzerland

Sport coverage on radio is popular, but has specific requirements: people do other things while listening to radio, so any enhancements to the audio experience must respect this.

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The art of 3-Dimensional content creation

2017-03-27T09:15:00+01:00By C. F. Orme and M. J. Uren Ravensbourne UK

It is only through the use of screen technologies recently developed for smartphones that VR headsets have become a potential mainstream consumer product.

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Making audio sound better one square wave at a time

2017-03-24T17:05:00+00:00By Leif Claesson Omnia Audio USA

For the past three decades, FM broadcasters have been engaged in what have become known as the “loudness wars”,

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Improving content interoperability with the DASH content protection exchange format standard

2017-03-24T17:04:00+00:00By L. Piron Nagravision Switzerland; K. Hughes Microsoft USA; T. Inskip Google USA

The MPEG-DASH ecosystem is growing quickly, and a significant portion of the content being prepared and delivered is protected content.

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How AES-67, the new audio-over-IP standard, will bring the convergence of telecommunications, studio audio, and intercom

2017-03-24T16:58:00+00:00By G.F. Shay and M.J. Dyster The Telos Alliance USA

At the present time, audio technology is leveraging audio over IP technology at the basic network transport level, but is not taking advantage of all the benefits that are possible.

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Reverse engineering emotions in an immersive audio mix format

2017-03-22T14:57:00+00:00By Sreejesh Nair Solutions Specialist Audio Avid Re-Recording Mixer

A lot has been written about the techniques and methods employed in creating a stereo mix or mix for music.

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Video translation: Weaving synthetic voices into the multilingual production workflow

2017-03-16T16:49:00+00:00By S.A.K. Weber and X. Bai BBC News Labs

The plethora of digital platforms makes information available in a great number of languages, and the expectation of audiences to be able to consume media in their own languages is growing.

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Creating object-based experiences in the real world

2017-03-16T16:37:00+00:00By M Evans T Ferne Z Watson F Melchior M Brooks P Stenton I Forrester BBC R&D

In 2014 BBC R&D presented an IBC paper on object-based broadcasting [1], the representation of media content by a set of individual assets together with metadata describing their relationships and associations, and the abilities to bring these back together again to make new content experiences.

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VR ecosystem for live distribution

2017-03-14T17:09:00+00:00By T. Fautier Ultra HD Forum and Harmonic USA

VR represents an entirely new way for consumers to experience video. No longer is the TV viewer or game player a passive participant in the action; VR video simulates the experience of entering the video content itself, with the ability to see a full 360 degrees in any direction.

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The VRT Sandbox LiveIP experience

2017-03-14T17:04:00+00:00By F. Poulin W. Vermost EBU M. De Wolf Dwesam W. De Cuyper and K. De Bondt VRT

The LiveIP project is a practical exploration of the possibilities and opportunities achievable with today’s IP enabled broadcast technology in a live production environment.

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Integrating non real-time software processes into real-time IP-based production

2017-03-14T17:02:00+00:00By Paola Hobson InSync Technology Ltd United Kingdom

The move to all-IP production has generated a lot of interest from broadcasters as a means of both saving costs and enabling innovation in production methods.

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Strategies for deployment of accurate time information using PTP within the all-IP studio

2017-03-14T16:59:00+00:00By Thomas Kernen Cisco Switzerland; Nikolaus Kerö Oregano Systems Austria

With the advent of distributed systems where every node has a sufficient amount of local resources to perform given tasks partly independently from all other units, reliable and timely data communication became a mandatory requirement together with the need for a common notion of time or at least a method ...

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Directing attention in 360-degree video


360° video is a special case of virtual reality (VR) in which the audience views a sphere (or near-sphere) of video centred on a single position.

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Opening of the Holy Door by Pope Francis

2017-03-10T10:22:00+00:00By S. D’Agostini R. Alocci CTV – Centro Televisivo Vaticano; A. Alquati Globecast; C. Benzi Eutelsa

The Centro Televisivo Vaticano (CTV) is the TV broadcasting centre of the Secretariat of Communication of the Holy See and its main goal is to contribute to spreading the universal message of the Pope through the production, distribution and archiving of TV material covering the activities of the Pope and ...

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Lens metadata: A key link to the production chain and how to capture it

2017-03-10T10:20:00+00:00By L Zellan Cooke Optics UK

The value of metadata is now completely accepted for archiving and in many areas of production, particularly news, where it is crucial to enabling people to search, find and manage content quickly and easily.