News XR Sports Alliance gains new members

XR Sports Alliance gains new members

Tutorials

Why expand your IP into games?

Features Immersive Flashback: Bastille Day

Immersive Flashback captures Bastille Day for VR

Tutorials

Accelerating Innovation – Tutorial, Ep 3: How to expand your TV IP using gaming tools and technology

Interview aina

Future Tech: Aina Tech previews holographic video tools ahead of launch

Features TRG Multimedia’s LED stage powered by Disguise’s Studio Pro

Enhanced immersion: Exploring creative opportunities with XR and AI

Interview Studio

IBC Conference: BBC Sport’s John Murphy on the evolution of virtual studios

Interview

Future Tech: V-Nova to showcase latest AI media processing and volumetric video innovations

Tutorials

Where can XR technology deliver real change?

Features MAX-R partnerships focused work on production environments of public, hybrid & virtual events

MAX-R: Interoperable tools for an immersive future

Tutorials

Accelerating innovation – Tutorial, Ep 3: Merging real and virtual worlds in broadcasting

Tutorials

Harnessing technology and people in immersive design

News Versa Studios

Versa Studios Manchester opens doors

Features CoSTAR Realtime Lab

Setting the stage: Scotland crews up for virtual production

Tutorials

What is volumetric video?

Features

Scouting for the volume

News The Evolution of the Control Room

Kickstart Day 2025: Evolution of the Control Room wins Project of the Year

Tutorials

Immersive tech – Tutorial, Ep 2: Volumetric video and the future of content production

Tutorials

Immersive tech – Tutorial, Ep 1: Immersive design workflow and creative practice

Interview The rig circling a performer measures 3m x 3m x 2m and uses 10 time-of-flight cameras

Live volumetric streaming: “Volumetric video is better than conventional video”

Features

Virtually untethered: V-Nova replicates game-like freedom for XR video

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Neural Radiance Fields – A new approach to 3D modelling

News

Blackmagic URSA Cine Immersive camera released for pre-order

News

Tata and Artist One team on connected arenas

News

Consumer VR market declines in 2024 – report

Features Digital Catapult 5G Immersive Lab Launch

6G: media should plan for the internet-of-senses

News Immersive experience company Disguise has received £1.2m in funding from Innovate UK and the EU

Disguise secures £1.2m funding to develop immersive technology

News Apple has debuted its first scripted film captured in Apple Immersive Video for its Apple Vision Pro mixed-reality headset

Apple launches first immersive drama for Vision Pro headset

News

Closing the gap: Women in Immersive Tech

News FC3 (the Framestore and Company 3 Group) has appointed David Kassler as Group Chief Executive Officer

FC3 names David Kassler as Group CEO

Features

Apple, HBS, Google: Gamechangers highlight latest innovations in VR and discovery

Features VP Futures Shoot

Volumetric capture: how to bridge the skills gap for broadcast professionals

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IBC2024 Accelerator Project: Evolution of the Control Room

Tutorials

Esports – Tutorial, Ep 1: Where are we now?

Webinars 1691902219

Webinar: The collision of gaming and TV: How CTV, streaming and VR are paving the way for new forms of media consumption

Features Apple Vision Pro: App experiences featuring House of the Dragon

Spatial computing and immersion - a new era for volumetric production

Features

CES 2024 Review: What We Learned

Features CES 2024: What to expect

CES2024 Preview: VR, XR, Transparent Panels and Inevitably, AI

IBC Show VOD

Spaceport: Three-dimensional viewing experience with Freedom

Reports

Optimizing the Virtual Reality experience using a 360° view of client and network data

Reports

MPEG-I Scene Description: A Dynamic Scene Description Framework for Immersive Media

News

IBC2023: Esports Showcase to Deliver Next Level Gaming

Features MSG Entertainment proposes a new entertainment medium, the ’MSG Sphere’ in London

MSG Sphere: Not only in Vegas

Reports

Data Compression for 6 Degrees of Freedom Virtual Reality Applications

Reports

Trailblazing With 8K Live VR at Beijing 2022

Features Realising VR: The global VR market volume is predicted to reach 98.4 million sales by 2023

What’s next for VR?

Reports

The Immersive Audience Experience Evaluation Toolkit

Reports

Everyday Photo-Realistic Social VR: Communicate and Collaborate with an Enhanced Co-Presence and Immersion

Reports

Evaluating the Quality of Multi-Camera Video Capture and View-Point Interpolation for 6DoF AR/VR Applications

Reports

AR/VR for Various Viewing Styles in the Future of Broadcasting

Reports

Color Management for Cinematic Immersive Experiences

Reports

Advanced Volumetric Capture And Processing

Reports

Automatic Recognition of Virtual Reality Sickness Based on Physiological Signals