Thirteen years at the BBC and a steady presence at CNN since 1998 has given Tony Maddox a unique overview of today’s global news scene.
One of the UK’s most high profile cinema producers and cultural envoys discussed how British and European cinema must evolve, why cinema and media needs to retain its trusted status, what Brexit means for creative industries
Andy Serkis speaks about the “liberating tool” of performance capture and reveals all about his latest project Mowgli.
Cutting films for an auteur is a tough challenge, one that demands a deep immersion in the script and the personality of the filmmaker. Imagine then what a balancing act must have to be performed when you are the go to editor for two of the world’s leading directors.
Looking back on almost 50 years of iconic films, ranging from The Shawshank Redemption and The Big Lebowski to Skyfall and Blade Runner 2049, the British cinematographer discusses his creative approach and his life in pictures.
Oscar-nominated sound designer Julian Slater speaks about new ways of editing sound and why the term ‘immersive’ can be a red herring.
In the first in a series of interviews with industry-leading craft talent, Goldcrest’s Jet Omoshebi speaks about breaking into the world of grading and the essential attributes of a colourist.
In the second instalment of our CTO Series, 21st Century Fox’s Paul Cheesbrough speaks about the challenges of delivering content to more platforms than ever before and explains why cyber security is his number one priority.
Integral to Sky’s DNA is the adoption of new technologies and innovating the production to distribution chain, says Production Services Director Darren Long.
With a plethora of platforms to serve and in the era of fake news, the task of managing a team of journalists and delivering more digital content is arguably tougher than it’s ever been.
Ultra HD and VR might make all the headlines but when it comes to pushing the boundaries of sports production, but better use of data and artificial intelligence are likely to be the big winners, suggests David Shield.
”360-degree video is a natural step forward for us”, says Dinara Toktosunova, CEO, Ruptly
Associated Press Executive Editor Sally Buzbee wants to instill some “old-fashioned media values” in social media platforms.
Sky Deutschland is changing from a sports and film-orientated broadcaster towards a fully-fledged family entertainment company. CEO Carsten Schmidt explains how.
With the broadcast industry in transition phase, Olympic Broadcasting Services Chief Technology Officer Sotiris Salamouris must manage the shift to 4K, 8K and IP while ensuring the world doesn’t miss a second of the action.
Wim Ponnet works for a company that produces up to 700 big productions annually, and it sure knows how to exploit its IP (intellectual property).
Data - as well as a creative gut - is vital for winning online audiences, says Little Dot CEO Andy Taylor.
If you think VR in TV and film is just another passing fad, Sol Rogers, CEO and founder of Rewind, would like to change your opinion.
Google is the flag carrier for the new, connected world, but it has some encouraging words for broadcasters.
Curt Behlmer and his team are responsible for advancing the possibilities of cinema sight and sound, ensuring that Dolby technologies, including Dolby Atmos and Dolby Vision, fit into the industry’s content workflows.
Although exciting, we don’t have the vocabulary for talking about VR, yet we must ensure it works across multiple devices and delivers what consumers expect.
From Avatar to Dawn of the Planet of the Apes, motion capture has enabled animation to become ever more lifelike and photo realistic. Now Disney Research is advancing this science with emotion capture, and systems that offer filmmakers continuous control of facial performance in live action motion pictures.
It’s almost a cliché now: we are living in a ‘golden age’ of scripted TV. But what drives this TV renaissance and how it will evolve is a matter of ongoing debate.
Media execs should look to the gaming industry and the success of games such as Pokemon Go to realise there’s a market for AR and VR content.
Released in the US late last year, Iraq war drama Billy Lynn’s Long Halftime Walk broke new ground when it came to technical production, Oscar winning Director Ang Lee talks about his experience with the newest cinema technology
Vice Media is on an aggressive expansion path, looking to launch in 50 markets around the world; and it’s not just focusing on mobile and online programming – linear TV is a key part of the offering.
As CTO at Globo, Raymundo Barros is responsible for overseeing engineering and technology operations. He led and spearheaded major initiatives such as the transition to digital TV and the creation and distribution of 4K, 4K HDR and 8K content.
As VP of Technology, Warner Bros. Michael Zink is responsible for exploring the emerging technologies that could enhance Warner Bros.’ capabilities in production, post production and distribution.
The writer behind one of the biggest dramas of 2016 believes the success of the programme marks the beginning of something big for German TV.
Visual effects pro Kevin Baillie sees the notion of virtual production moving beyond use of a virtual camera, to involve tasks such a location scouting and incorporating an increased reliance on the cloud.