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The value of glass in a digital world

2017-04-03T14:00:00+01:00

Fashions may come and go but quality, crafted lenses always show their class, says Seth Emmons, marketing director CW Sonderoptic

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Embracing Augmented Reality at Euro 2016

2017-04-03T14:00:00+01:00

Euro 2016 was arguably the most immersive football championship to date with augmented reality putting viewers firmly in the middle of the action – wherever they were in the world.

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Smart speakers and public service broadcasters

2018-10-22T14:53:00+01:00

If 2017 was the year that smart speaker hype reached its peak, 2018 may well prove to be the year they will have moved into the mainstream, writes EBU Project Manager Ben Poor.

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Safety in numbers: building security through collaboration

2017-07-20T14:07:00+01:00By Mark Harrison Managing Director Digital Production Partnership

To guard against cyber attacks, the industry needs to work together and adopt some common best practice, says Mark Harrison.

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Building a virtually perfect studio

2017-06-14T11:43:00+01:00

Moving to the cloud makes sense for VFX firms, says Jellyfish Pictures’ Jeremy Smith.

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Delivering next-gen audio for everyone

2018-09-17T13:12:00+01:00

The audio renderer has long been a bone of contention in the standardisation work on Next Generation Audio (NGA), writes EBU Senior Project Manager Roger Miles.

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Amsterdam: The home of media, tech and startup success

2018-09-11T13:36:00+01:00Brought to you by City of Amsterdam

Amsterdam has always been a thriving business and tech hub, home to innovative startups and scale-ups, creative agencies, multinationals and international tech tycoons that have chosen the city as their European headquarters.

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IP opportunities: German broadcasters' real world usage

2018-09-03T14:16:00+01:00Brought to you by

Transmitting via IP offers broadcasters the possibility of interconnecting radio, video and internet perfectly, writes 2wcom Chief Executive Werner Drews.

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Immersive technology: A unique opportunity for the industry

2018-08-30T14:22:00+01:00Brought to you by

The broadcast industry has been experiencing a tremendous transformation since the arrival of the Internet, and digital convergence has become a reality, writes Genelec R&D Director Aki Makivirta.

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Sports lesson: How to engage fans in the digital age

2018-08-22T10:36:00+01:00

For traditional broadcasters, the world of sport provides inspiration for stirring up fan engagement. Google’s Strategic Partner Lead for Broadcast & Sport Ben Napier explains how.

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Artificial Intelligence: Are algorithms the new video director?

2018-08-13T07:00:00+01:00Brought to you by

To meet the viewer expectations of instant news and coverage of anything that moves, broadcasters and brand owners are pressured to accelerate their output. At the same time, budgets are shrinking, says Mobile Viewpoint Managing Director Michel Bais.

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Driving positive change in the media industry

2018-08-07T09:39:00+01:00

Women are drastically underrepresented in the media, entertainment and technology sector, with women in leadership roles still the exception and not the norm. IBC wants to help change that, writes IBC Council Chair Naomi Climer.

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Making a modern news room

2018-03-07T10:38:00+00:00

Fitting out a new ‘pay as you go’ news studio required a focus on future proofing and building an infrastructure with the resilience and contingency to handle 4K from cameras to cables, writes Wesley Dodd.

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A Hollywood approach to content production

2018-01-10T15:20:00+00:00Brought to you by

Event visitors expect an exciting programme, enhanced with visual techniques and storytelling, that gives them more than just information and facts, says Nynke Lipsius.

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Brexit: The impact on the UK's VFX sector

2017-11-14T12:22:00+00:00By Neil Hatton

The UK has a world-renowned visual effects (VFX) sector, but the impact of Brexit could undermine the industry through a chronic shortage of skilled workers, writes Neil Hatton.

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Technology as a factor for event success

2017-11-13T16:49:00+00:00Brought to you by

How can event organisers make best use of new technologies and how can they distinguish valuable applications from temporary fads and how can technology experts help them with that, ask Pim Schoonderwoerd and Paul Hassink.

Rob index

The future in media and entertainment is now – are you ready?

2017-10-25T13:51:00+01:00Brought to you by

To remain successful companies will need to disrupt, change and reinvent says Rob van den Dam.

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Drones: a saturated market?

2017-09-18T07:00:00+01:00

Drones have become as much of a mainstream accessory product as tripods or batteries, writes Douglas I. Sheer.

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Q&A: Eurovision Media Services’ Graham Warren

2017-09-16T07:00:00+01:00

Eurovision Media Services is involved production and broadcast services through to content distribution. Chief Operating Officer Graham Warren explains more about the business.

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Surviving the video sharing revolution

2017-04-03T14:00:00+01:00

Manipulating video to share with an audience is no longer the preserve of the established few, says Christian Dutilleux, CEO, Deltacast

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Solving MXF interoperability issues

2017-04-03T14:00:00+01:00

Jörg Houpert, head of technology, Cube-Tec International explains what next level auto QC and media correction means.

Douglas sheer

OB sports coverage leading way in VR/AR

2017-04-03T14:00:00+01:00

Douglas Sheer, CEO, D.I.S. Consulting Corporation said while the virtual and augmented reality trend has been generating increasing interest among consumers it remains in the early stages as far as producers and broadcasters are concerned.

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Time to put your trust in the cloud

2017-04-03T14:00:00+01:00

Engineers may prefer the safety of working with trusted vendors but now is the time to put your faith in the cloud, explains Mark Harrison, Managing Director, Digital Production Partnership.

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Revolutionary transition to all-IP video production workflow

2017-04-03T14:00:00+01:00

The biggest impact of IP will be to live production workflows and the engineering skillsets required to manage them, says Paul Robinson, CTO, Video Product Line, Tektronix.

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