In the last decade we witness a proliferation of devices with advanced sensing capabilities that measure motion, orientation, various environmental conditions, and most recently – human sensing.
This paper focuses Mixed Reality and describes the work carried under the H2020 European project 5GCity.
Blockchain is a technology that is generating significant interest within the video industry. This paper outlines the steps being made in applying this technology to the video value chain.
This paper introduces the key concepts of blockchain and smart contracts and proposes a design to ensure the traceability of media assets in a potentially untrustworthy environment.
Alongside the creative challenge of producing and distributing great video content internationally, there is a huge administrative burden. The contributors to the production – writers, director, actors, musicians, and more – all have to be paid. This paper explores blockchain as a fresh approach to managing these relationships.
In this paper, we explore a platform which utilises state-of-the-art ML algorithms for the real-time analysis of thousands of hours of multilingual multimedia content, including television and VoD.
AI represents almost limitless possibilities for the future and is already having a transformational impact in many areas, including live football production.
This paper describes recent BBC research into potential production benefits of AI algorithms, using visual analysis and other techniques.
NHK has developed a new AI-driven broadcasting technology called “Smart Production” to quickly and accurately gather and analyse diverse types of information from society and deliver information to a wide range of viewers.
The fast-paced developments of cloud computing are evolving new kinds of machine that will be applied to professional media production.
Effective entertainment discovery solutions require a deeper understanding of content, and one approach to harnessing this knowledge is extracting semantically-relevant metadata.
AI has been used to make predictions and analyse data, the recent explosion in volume, variety, and velocity of viewership data collected from multiple connected devices is turning TV into a new frontier for predictive algorithms.
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment.
Existing moving image collections face an onslaught of challenges to remain relevant and licensable.
Voice User Interfaces (VUI) and consumer products are already being used as media devices in the home with estimates of 6.5 million voice-first devices shipped in 2016.
AgileRAI, a framework for searching, organising and accessing multimedia data in a fast and semantic-driven way.
Big data has become mainstream with the recent evolution of cloud infrastructures, data gathering and intelligence algorithms.
Streaming audiovisual virtual reality content by brute force (streaming the entire 360° panorama) requires significant bandwidth and provides mediocre quality.
The working methodology of attackers and defining a sample strategy that can be used to deter, detect and successfully defend against cyber attacks.
Artificial Intelligence technology develops in the media space, its application in security must focus on more than closing gaps and locking down assets.
The video industry faces new types of piracy and threats that cannot be prevented by embedding secure hardware or software in consumer devices.
Data in a Multi-CDN (Content Delivery Network) setup is load balanced dynamically using real-time traffic information gathered throughout the delivery chain.
With the sheer scale of digital information now available, many journalists have recently started using data in order to tell compelling stories.
Differences of how a voice assistant is activated seems to influence the overall perception of user experience, control and acceptance of such an interactive system.
In the last couple of years, there has been a rapid growth of second screen devices such as mobiles and tablets to drive digital entertainment systems.
In the current digital era, executives leading companies of all sizes are facing a daunting challenge in defending their most valuable digital assets.
Nowadays, the availability of large-scale data poses serious limitations in terms of usability.
Live content gathers the highest audience share on TV today – since pre-produced content can already be viewed on demand.
Within the ICoSOLE project, different (cost-effective) ways of capturing spatially outspread events are being considered.
Video feature extraction is not new; there is a long-standing interest among technologists and media industry stakeholders from the 1990s onward in ‘automated content analysis’.
The exponential growth of digital resources availability is enabling new forms of content creation, sharing, and delivery.
Many media companies are moving some of their video and visual effects workflows to the cloud, but leaving some components—such as primary data storage and editing workstations—on-premises.
Your smart thermostat automatically adjusts the temperature when you’re away.
The history of pay-TV [1, 2, 3], considering the business at stake, is unsurprisingly tightly coupled with the history of content services piracy, effectively proving the saying that “security is a process, not a product” in this industry.
The advent of the Internet and the resulting volume of data that needs to be managed, stored, and analysed led to the emergence of modern day Big Data technologies.
Coexistence between LTE and DTT – practical experience following the clearance and relicensing of 800 MHz spectrum in the UK
An interference mitigation programme is underway in the UK and this has led to an improved understanding of real-world TV reception and interference prediction and mitigation.
One of the main goals of future television is to create a more immersive experience. The viewer should get the feeling that he or she is inside the action.
The arrival of the High Efficiency Video Coding (HEVC) standard enables the deployment of new video services with enhanced viewing experience, such as Ultra HD broadcast services. In addition to an increased spatial resolution, Ultra HD can bring a wider colour gamut (WCG) and a higher dynamic range (HDR) than ...
Video advertising is still one of the leading approaches with which content and service providers can monetize video content.
WiB is a new wideband reuse-1 based DTT concept, developed at Teracom, Sweden, by E. Stare.
The mobile communications sector is characterized by an exponentially increasing traffic demand for high quality mobile multimedia services, a significant portion of which identifiable with linear Television (TV) and scheduled broadcast (point-to-multipoint) distribution.
The ITU-T Video Coding Experts Group (VCEG) and the ISO/IEC Moving Picture Experts Group (MPEG) combined their expertise to form the Joint Collaborative Team on Video Coding (JCT-VC), and finalised the first version of the H.265/High Efficiency Video Coding (HEVC) standard (1) in January 2013.
Future of voice control for consumer interactions with IoT systems: in the context of integration with other services offered by traditional service providers
As the population in developed countries ages and installations of flat screens continue en-mass, consumers’ affection for large TV screens grows.
Today’s high-resolution, high-sensitivity cameras alongside powerful image processing algorithms make possible many new applications.
As the sole public broadcaster in Japan, NHK strives to rectify the so-called information gap that creates social barriers.
In the UK the BBC provides subtitles for 100% of its television programmes on all of its main television channels.
ACTION-TV  proposes an innovative mode of user interaction for broadcasting to relax the rigid and passive nature of present broadcasting ecosystems.
Becoming a data-driven broadcaster and delivering a unified and personalised broadcast user experience
With the new distribution opportunities offered by hybrid technologies and standards (HbbTV  and RadioDNS ), broadcasters’ new challenge is to provide the right content on the right device at the right time to the right people.