Revolutionising the Video Value Chain - Blockchain Technology
Tech Papers 2018: This paper explores how blockchain can transform the video value chain, focusing on rights licensing and potential distribution innovations.

Tech Papers 2018: This paper explores how blockchain can transform the video value chain, focusing on rights licensing and potential distribution innovations.
Tech Papers 2018: This paper presents blockchain-based management of media assets, explaining smart contracts, a schema for storing metadata and rights, and a system for automated execution of usage rights.
Tech Papers 2018: This paper presents how AI can act as a production assistant in live football, enhancing storytelling through applications like assisted framing, camera selection, calibration, and robotic camera steering.
Tech Papers 2018: This paper explores how AI and machine learning can automate video analysis and multicamera shot selection to expand live event coverage with minimal crew.
Tech Papers 2018: This paper describes a search for natural ways to make responsive media, investigating the techniques used in oral performances and contrasts these with ways which start from a fixed, recorded form.
Tech Papers 2018: This paper presents advanced microphone techniques and systems for capturing isolated live sports sounds to enable immersive object-audio workflows for next-generation broadcasts.
Tech Papers 2018: This paper presents a platform using machine learning to analyse multimedia content in real time and generate personalised short-form “snackable” content for users.
Tech Papers 2018: This paper introduces the key concepts of Blockchain and Smart Contracts and proposes a design to ensure the traceability of media assets in a potentially untrustworthy environment.
Tech Papers 2018: This paper presents NHK’s AI-driven “Smart Production” system, which uses AI to analyze social data, video, and audio to support producers with automatic metadata generation and accessibility-friendly broadcast content.
Tech Papers 2018: This paper presents how Dolby Atmos was introduced to NHRA broadcasts using a hybrid live/post-production workflow that combined dynamic and static audio objects, creating immersive soundscapes and offering a model for other sports with potential for automation via telemetry data.