The 5G Motion Capture for Performance Art and Animation project is one of the eight Challenges in the cohort for the IBC2023 Accelerator Media Innovation Programme. The project is championed by Vodafone Group, Curing Kids Cancer, Outernet Global, Production Park, University of Strathclyde, Goldsmiths University, and the participants are Singular.live, D&B Solutions, Noitom and AMD.
The specific challenge as stated on the project site is:
This ambitious Challenge will combine two previous Accelerator Award powerhouse winning teams under one umbrella to harness the powers of 5G indoors, this time focusing on two unique, creative workstreams that will both power live, cutting-edge motion capture and low-latency connectivity into creative output, focusing on the performing arts, and 3D animation into children’s hospitals.
The first Performing Arts workstream will use the latest in FPGA (Field Programmable Gate Array) innovations and will aim to demonstrate Ultra Low Latency 5G private networks to support the creation of new, immersive audience experiences for those at a live (or, as-live) performance/venue, and those engaging remotely in another performance/venue...
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