Eight cutting-edge projects have been announced for the IBC Accelerator Innovation Programme to dig deep into topical pain points faced by the M&E sector, and explore hands-on, achievable solutions. The pioneering projects spotlight pivotal media industry trends, including responsible artificial intelligence, sustainability, countering disinformation, connectivity, digital talent provenance, live production advancement and much more.
IBC Innovation Lead Mark Smith, who is also Chair of the IBC Council, described the programme as bringing together “dynamic media and technology pioneers to address the critical industry challenges of today and tomorrow and explore innovative solutions… the core of everything IBC stands for.” Everyone from world-leading to new industry players from across the global media, entertainment and technology communities will collaborate and explore potential solutions to critical challenges the industry faces today.
The eight teams will then showcase their POC live on stage at IBC2024 in Amsterdam this September in front of an international audience. This year’s Accelerator Programme will also include a...
You are not signed in.
Only registered users can view this article.
/Hero Shot - LED Wall at NFTS Virtual_Launch_0128 (1).jpg)
Level up: Addressing the skills gap in virtual production
As virtual production technology becomes more ubiquitous, the need for real-world training and development for professionals of all levels becomes paramount. John Maxwell Hobbs explores the education and training programmes on offer from academic institutions and industry organisations.

Winning formula: Hydrogen to power motorsport vehicles and production tech
It’s only been four years since the debut of electric off-road racing series Extreme E but later this year it will relaunch as the first competitive motorsport powered by hydrogen.
Esports on the rise despite Olympic debut delay
Esports is on a roll. The global esports market passed the $2bn mark last year and is expected to be worth nearly $11bn by 2032. Tournament prize money is rising and audiences on channels like Twitch are expected to top 640 million worldwide in 2025. IBC365 takes a closer look at the events shaking up the esports landscape.

Content Credentials: Initiative breaks through but can it achieve industrial scale?
The C2PA-created open standard has reached a significant level of support and adoption, but there remains work to do before it fully delivers. Adrian Pennington reports.
ProAV: Broadcast convergence will help fuel the next five years of growth
Forecasts from AVIXA offer strong growth predictions for the proAV industry until the end of the decade. David Davies finds out what’s driving the expansion, and what it tells about the ongoing convergence between broadcast and AV.