Looking to get the better of the pandemic and satiate the huge thirst for knowledge about monetising next generation technologies, IABM has given the industry a virtual school term.

Stan moote (2)

Moote: ‘this year’s virtual event covers all the technology bases’

In spinning out its IBC Future Trends Theatre as a channel, IABM has been able to schedule 125 on-demand presentations across the five weeks between 1 September and 2 October in five themed weeks. There will be live ‘headliners’ every Tuesday at 15:00 BST.

Explaining the impetus, Stan Moote, CEO of IABM, said: “Our IBC theatre has constantly played to packed houses, proving that there is a real thirst to understand what is coming next to inform business and technology planning.

“With the acceleration in the rate of change caused by the pandemic, such insights are even more valuable today, and the comprehensive program of live and on-demand sessions we have collated for this year’s virtual event covers all the technology bases,” he added.

Virtual Week: Cloud and Virtualisation (1-4 September) will focus on all things remote, hybrid cloud, edge computing, microservices, 5G, SaaS, and virtualised infrastructure.

Data Week, involving AI, ML and Analytics (7-11 September), will cover areas such as object detection, closed captioning, targeted advertising, reducing churn, and performance prediction.

Mesmerising Week: Imaging and Immersive (14-18 September) will cover quality and sensorial experiences. Subjects include 5G evolution, moving to 8K, portrait video, and leveraging augmented, mixed and extended reality.

Streaming Week brings us to efficient content delivery and preparation for direct-to-consumer platforms, plus the architecture of OTT experiences. Key subjects include IPTV-DASH, 5G offering quality contribution, blockchain values, and connection management.

Appropriately, Money Week (28 September to 2 October) looks at future media economics and digital media business models. Subject areas will include blockchain technology for monetisation, improved ratings predictions, maximising live content value, esports going mainstream, and the transition to IP.