The IBC Accelerator special incubator project Connect and Produce Anywhere, Phase II (CAPA II) had an early run out at the recent Formula E London ePrix. John Maxwell Hobbs reports.
With onsite involvement from the BBC, Channel 4, Vizrt, LAMA, TSL, Techex, and remote participation from Google Cloud, Norsk, Vodafone, and others, the CAPA II project team demonstrated how live coverage of a major sporting event could be covered using only software-based production tools.
Remote workflows and flexibility
Describing the CAPA II setup for the London ePrix, Ian Wagdin, Senior Technology Transfer Manager from the BBC, one of the project Champions, said: “We’ve got a Google Cloud Cluster running locally on commodity HP and AMD hardware, and that’s running a whole bunch of software. It’s part of our aims and ambitions to generally think about software-based production running on edge infrastructure rather than traditional hardware-based production,” he said. “So, although we’ve got some control surfaces which are quite specialised, all of the applications are running on software. The advantage of edge infrastructure is that...
You are not signed in.
Only registered users can view this article.
/Hero Shot - LED Wall at NFTS Virtual_Launch_0128 (1).jpg)
Level up: Addressing the skills gap in virtual production
As virtual production technology becomes more ubiquitous, the need for real-world training and development for professionals of all levels becomes paramount. John Maxwell Hobbs explores the education and training programmes on offer from academic institutions and industry organisations.

Winning formula: Hydrogen to power motorsport vehicles and production tech
It’s only been four years since the debut of electric off-road racing series Extreme E but later this year it will relaunch as the first competitive motorsport powered by hydrogen.
Esports on the rise despite Olympic debut delay
Esports is on a roll. The global esports market passed the $2bn mark last year and is expected to be worth nearly $11bn by 2032. Tournament prize money is rising and audiences on channels like Twitch are expected to top 640 million worldwide in 2025. IBC365 takes a closer look at the events shaking up the esports landscape.

Content Credentials: Initiative breaks through but can it achieve industrial scale?
The C2PA-created open standard has reached a significant level of support and adoption, but there remains work to do before it fully delivers. Adrian Pennington reports.
ProAV: Broadcast convergence will help fuel the next five years of growth
Forecasts from AVIXA offer strong growth predictions for the proAV industry until the end of the decade. David Davies finds out what’s driving the expansion, and what it tells about the ongoing convergence between broadcast and AV.