Create & Produce
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Technical Papers
THE STORYMAKER – SUPPORTING STORYTELLING WITH USER-GENERATED VIDEOS THROUGH OBJECT RECOGNITION
Technical paper: This paper presents the design and development of Storymaker - a collaborative tool that aims to bridge the gap between incoming user generated videos and the workspaces of different editorial teams.
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Technical Papers
A DIRECTOR’S DASHBOARD FOR MULTIPLE DRONES LIVE PRODUCTION
Technical paper: This paper explores the director’s dashboard, a Human-computer Interaction tool, developed for media crew.
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Technical Papers
A SIMULATION ENVIRONMENT FOR DRONE CINEMATOGRAPHY
Technical papers: This paper presents a workflow for the simulation of drone operations exploiting realistic background environments for improved confidence of operators and directors and ultimately enhanced quality of viewer experience.
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Technical Papers
CALIBRATION OF DENSE MULTI-CAMERA SETUPS FOR SPORTS ANALYTICS AND IMMERSIVE VIEWING EXPERIENCES
This paper looks at the software that Phillips Group Innovation developed for robust multi-camera calibration and calibration monitoring and present experimental results for both artificial and real captured data.
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Technical Papers
TOWARD TELE-EXPERIENCE: ENHANCED VIEWING EXPERIENCE BY SYNCHRONIZED UHDTV AND FREE-VIEWPOINT AR
In this paper, NHK explores an object-based real-time streaming system of dynamic three-dimensional objects for AR played on mobile devices.
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Technical Papers
Applying automation to high quality/low cost orchestra live streaming
In this paper, BBC Scotland explores the use of robotic pan-tilt-zoom (PTZ) cameras to capture an orchestral concert for live streaming.
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Technical Papers
Taking object-based media from the research environment into mainstream production
In this paper, BBC R D explores the design and architecture of Object-Based Media (OBM).
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Technical Papers
Evaluating the quality of multi-camera video capture and view-point interpolation for 6DoF AR/VR applications
In this paper, Philips Group Innovation presents a quality evaluation approach that uses ray-traced images of artificial scenes.
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Technical Papers
Lessons learnt during one year of commercial volumetric video production
Abstract In June 2018, Fraunhofer HHI together with Studio Babelsberg, ARRI, UFA, and Interlake founded the joint venture Volucap GmbH and opened a commercial volumetric video studio on the film campus of Potsdam Babelsberg. After a testing phase, commercial productions started in November 2018. The core technology for volumetric ...
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Technical Papers
Marconi: towards an integrated, intelligent radio production platform
In this paper, VRT explores integrated tools in audio technology for 21st-century radio production.
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Technical Papers
Flexible virtualisation of radio production and playout
In this paper, Jutel Oy explores virtual browser-based radio production.
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Technical Papers
From epic poetry to AI: Discovering viable algorithms for creating responsive media
This paper describes a search for natural ways to make responsive media, investigating the techniques used in oral performances and contrasts these with ways which start from a fixed, recorded form.
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Technical Papers
Using virtual reality in preserving endangered rituals for posterity
In this paper Chouette Films explores the potential of virtual reality (VR) technology to be used in the preservation of cultural rituals and heritage for posterity.
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Technical Papers
Colour management for cinematic immersive experiences
In this paper, explore the challenges that have to be overcome to create colour-accurate immersive experiences at a cinematic quality level.
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Technical Papers
HDR consideration of the abilities of the human visual system
The capability of cameras and displays to reproduce small differences in luminance levels is constantly growing. However, we are still dealing with a limitation of the human visual system (HVS) known as the simultaneous contrast range (SCR).
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Technical Papers
Video luminance levels for human skin tones in hybrid log-gamma video
In this paper, the author presents current work undertaken by the BBC to look at the representation of human skin tone in ITU-R BT.2100 High Dynamic Range (HDR) video systems.
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Technical Papers
MPEG-I coding performance in immersive VR/AR applications
This paper provides a technical/historical overview of the acquisition, coding and rendering technologies considered in the MPEG-I standardisation activities for immersive applications.
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Technical Papers
Automatic recognition of virtual reality sickness based on physiological signals
Virtual reality (VR) sickness seems one of the main limitations to the large-scale adoption of VR technologies. Thereby, it seems relevant to measure users’ physiological data in order to prevent and reduce VR sickness.
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Technical Papers
Advanced volumetric capture and processing
Volumetric video is regarded worldwide as the next important development step in media production. Especially in the context of rapidly evolving Virtual and Augmented Reality markets, volumetric video is becoming a key technology.
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Technical Papers
Object-audio capture systems for sports broadcast
The benefits to using audio as a primary method of delivering new experiences, particularly during a sports event, it is the audio that best engages consumers with the atmosphere of the stadium.