IBC2023: This Technical Paper highlights the design, implementation and outcomes of the experiment: “5G Jazz Jam Session” as well as the main challenges and solutions for the 5G network architecture and the TV production environment and analysis of the network performances in terms of latency, jitter, throughput, and hence the end user experience.
The present paper describes the architecture, the design, and the implementation of the “5G Jazz Jam Session” use case as part of the “5G Audiovisivo 2022” project promoted by the Ministry of Enterprises and Made in Italy. The proposed use case enables the integration and collaboration of a heterogeneous group of partners, including artists, content producers, and technology providers, with the purpose of creating a new type of artistic performance. This paper highlights the main outcomes of the experiment, the main challenges and solutions for the 5G network architecture and the TV production environment, as well as the analysis of the network performances in terms of latency, jitter, throughput, and hence the end user experience.
In the framework of the “5G Audiovisivo 2022” project promoted by the Ministry of Enterprises and Made in Italy, the main target of the “5G TV Production – 5G Jazz Jam Session” use case was to leverage 5G network capabilities in a real remote TV production environment and analyse how 5G networks could support various scenarios where high- quality video contents are generated and distributed. In addition to this, the use case wll also analyse content distribution via 5G Broadcast technology .
In the field of remote TV production , all video contributions are produced in separate remote locations and sent via IP to the main production facility. In this respect, the introduction of content delivery over 5G networks could potentially revolutionize the typical production workflow of media companies. However, applications like the one proposed in this paper are extremely challenging as they require very low and stable delays, ultra-reliable transmissions, and very high bandwidth, in order to achieve a satisfactory result.
The goal of the considered use case is to develop a new experience of artistic performances and a fresh live TV production workflow enriched by the use of innovative audiovisual contents. This contributes to the enhancement of cultural events, through the combination of different artistic disciplines with elements of technology, such as immersive experiences of “extended reality”, enabled by 5G technology. As result of the experiment, the end user has a new experience in live events and, at the same time, the media companies have the opportunity to investigate how to exploit new technological features in order to simplify content production and improve the entire television workflow.
Download the paper below.
- PDF, Size 0.6 mb