When it comes to producing an eye-catching spectacle, esports companies have come a long way since the early days of small-scale tournaments and low production values. Today, a regular production for a high-tier tournament has dozens of people taking part, and using some of the most high-tech products available.
To understand more about the progressive trends that shape up esports production, we spoke to Fabian Leimbach, the Senior Director of Broadcast Engineering at the ESL FACEIT Group, competitive games and esports company, and Leon Herche, Head of Creative Production at bright! Studios, a visual design and AR studio.
Humble beginnings to mass distribution
“The esports production sector has changed significantly in the last couple of years,” said Leimbach, with the biggest changes apparent in the levels...
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