Nvidia has released the latest version of Studio Drivers for July, featuring support for updates to Unity, Unreal Engine, Toolbag, Omniverse and more. With the update, Nvidia’s RTX technology is now integrated into the latest releases of these game engines.
The two most popular PC game engines, Unity and Unreal Engine, recently received additional RTX benefits.
The new 2021.2 beta release of Unity delivered native support for Nvidia DLSS (Deep Learning Super Sampling), allowing game developers to incorporate advanced AI rendering into their games. DLSS SDK 2.2.1, the latest offered by Nvidia and built into Unity 2021.2, brings a new blueprint function to enable the optimal image quality for a particular resolution, called ‘Auto’ mode. There’s also an optional sharpening slider so developers can further tune their visuals.
Unreal Engine 4.27, currently in preview, included an experimental feature called Eye-Tracked Foveated Rendering. This technique renders a single image at varying resolutions, sharpening the point of focus, while blurring other parts, to mimic human eyesight.
It’s designed for extended reality with improved performance on Nvidia RTX GPUs, using Nvidia Variable Rate Shading, and with no discernible loss of picture quality. In addition, GPU Lightmass baking built on RTX ray tracing introduced parameters to better control lighting and levels of detail in production assets.
Marmoset Toolbag 4.03 sports a new ray-tracing engine, optimised to run on all modern GPUs. Even faster ray-traced results are achieved with native hardware support of Nvidia RTX devices. The most recent update added RTX-accelerated AI denoising, allowing game artists to quickly visualise materials with photorealistic lighting and shadows.
RTX-accelerated ray tracing with improved shading, global illumination and reflections, raises the visual quality bar, while RTX-accelerated baking speeds up asset creation.
Real-time rendering and virtual reality plug-in Enscape is set to release an update that is expected to add a new Nvidia real-time denoiser and support for Nvidia DLSS.
This will enable smoother viewport visibility and introduce the ability to render at lower resolutions, enabling higher frame rates, using AI super resolution to upscale the image to equal if not higher visual fidelity.
Pixar Animation Studios’ RenderMan 24 added RenderMan XPU, a look-development focused GPU- accelerated ray tracer. Together with AI denoising in the viewport, RenderMan XPU enables artists to interactively create their art and view an image that is predictive of the final frame render.
Topaz Video Enhance AI now offers Slow Motion, a new RTX GPU Tensor Core powered AI feature that generates a high-quality, smooth, slow-motion capture with minimal artifacts, crucially, eliminating the need for an expensive high-frame-rate camera.
Finally, gamers and content creators who use Discord to collaborate and share content with friends can use the new NVDEC integration, exclusive to Nvidia GPUs, for accelerated video decoding. This lets them share screens and stream over Discord with reduced resources for video, resulting in better gaming performance.
No comments yet