wTVision’s Studio CG on-air graphics and video controller is now available in a web version, designed for smaller operations, and can also work with larger workflows. These are two of many updates across the board at the company.
The new Studio Web is claimed to be capable of guaranteeing a flawless broadcast for a smaller scale production and comes with innovative features that facilitate TV channels and production companies with operations. The system also provides a remote tool that allows operators to insert content (such as videos or graphics) remotely.
Studio CG itself can now be used for larger, more complex workflows, as it is said to be more robust and should allow major networks to control and manage multiple channels with no failures. A multi-language option allows operators to choose different languages and broadcast them simultaneously. It can also integrate social media content in a simpler way, thanks to wTVision’s partnership with Flowics.
For playout automation, wTVision’s ChannelMaker now works in fully virtual playout environments and run SMPTE 2110 for IP-based workflows.
It has partnered with Mellanox for virtual environments, but ChannelMaker can also run on SMPTE 2110 integrated with OEM hardware (such as AJA).
Also new in playout is Time Delay, for adjustable broadcasting delays. It allows channels to completely control content across multiple platforms, time zones and live programming. It needs no complex operation or installation, can run on every playout automation system, and allows networks to adjust live content and advertisement insertion across a wide variety of time zones and platforms.
wTVision’s 3D rendering engine, R³ Space Engine, now supports HDR and UHD, ideal for immersive graphics and to keep up with audiences’ demands for better and more realistic on-air graphics. It can also feed custom formats, such as video walls, giant screens or social media.
Another major update is its recent integration with Unreal Engine. wTVision’s control systems can integrate in a couple of simple steps, with no need to include another engine in the workflow. The stand-alone plug-in has already been used to generate photorealistic augmented reality graphics and virtual sets with perfect depth and perspective.