How are esports organisers leveraging the latest tech to create high-value broadcasts? Ivan Simic reports on the inner workings of a Blast Premier production.
Danish esports organiser Blast produces a series of Counter-Strike tournaments called Blast Premier. These events are a combination of online, virtual productions, and offline tournaments (sometimes called LANs) that take place in large stadiums and other venues. In addition to Premier, Blast also works with rights holders and game developers to produce events around other games. For example, the company worked with EA Sports on its FIFA esports circuit (ePremier League) in the UK and is currently working with Epic Games to produce all esports events for both battle royale game Fortnite, and Rocket League - a game best described as football with cars.
During an average Blast Premier event, the production team...
You are not signed in
Only registered users can read the rest of this article.
Truth in the age of deepfakes: Building trust in the human-machine era
As deepfakes become prevalent throughout the media industry, experts at the BBC, Guardian, and ITN wrestle with the implications of today’s unprecedented levels of disinformation and distrust.
Rory Peck Awards: Truth has never needed its defenders more
This year’s Rory Peck Awards was an affirmation that press freedom is in severe danger, that it has become a vicious fight to sustain that facts matter. George Jarrett reports.
Camerimage: “The time to be afraid of AI was two years ago”
The festival of cinematography remains political with the rise of AI and gender equality bubbling beneath the surface.
Content Everywhere: Disruptive forces in 2025, from AI to ROI and SGAI
Looking back over 2025 to date, it’s clear that AI continues to widen its role in the Content Everywhere ecosystem, and many companies are becoming more discerning about how and where the technology should be applied to streaming and video technology. Clearly, there is still much more to come, and much more to learn, but what have recent developments taught the industry to date?
Scalable broadcast tech provides backbone for Esports World Cup Festival
Tasked with producing the festival side of the 2025 Esports World Cup in Riyadh, Saudi Arabia, Vanguard engineered a multi-venue broadcast workflow built on Blackmagic Design infrastructure to handle weeks of continuous live programming.

