Could a proprietary live-streaming platform unlock key commercial opportunities in the esports domain? Dan Symonds reports.
Esports trailblazer ESL FACEIT Group (EFG) sent shockwaves through the sector at the end of February after announcing that it would reduce its workforce by roughly 15%.
Co-CEO’s Craig Levine and Niccolo (Nic) Maisto said that the difficult decision had been taken to “support EFG’s sustainable growth ambitions and profitability” and would ultimately “sharpen [the company’s] focus, and better equip [EFG] to navigate the dynamic esports and gaming landscape.”
While there’s no doubt that EFG is not alone in streamlining its business (one only needs to look to the mass M&E layoffs dominating the first quarter with the likes of Channel 4, Twitch/Amazon, and Paramount Global, among others), many had been surprised given EFG’s leading position in the market and the wealth of its parent company - Savvy Games Group, which is owned by Saudi Arabia’s Public Investment Fund (PIF)...
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Virtual thinking: Is education keeping pace with industry requirements?
Investments in university-led facilities and studio partnerships throughout the UK have seen virtual production, real-time engines and hybrid pipelines move from the margins into mainstream curricula. But is higher education matching the skills demand from the industry? Michael Burns reports.
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Creator. Experience. Streaming: The new economies of broadcast AV
As brands, corporates, and creators claim their stake in the content landscape, the boundaries between broadcast and professional AV are dissolving. No longer just a convergence, the broadcast AV landscape is now shaped by new economies of creation, experience, and streaming.
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