All Video articles – Page 13
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Technical papers: XR and avatars
IBC2022: Our first paper describes a system for encoding and synthesising facial movements, which are then superimposed on either a realistic or chosen “face” (it can also synthesise those movements from audio speech). Everyone has become very familiar with video-conferencing over the last two years, both professionally and socially – ...
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The power of piracy data
IBC2022: Audience demand data must evolve to keep pace with new acquisition, distribution and global direct-to-consumer strategies. But how do you track a global audience consuming film & TV content across different windows or multiple services? Hear how the thrilling potential of piracy data is changing the game, as MUSO’s ...
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Panel: The Future of 5G & MEC
IBC2022: The last in-person IBC took place in 2019. In the ensuing 1,088 days, the entire Media & Entertainment landscape has changed dramatically.
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Accelerator - 5G and the arena of the future for XR events
IBC2022: The first of two 5G-themed Accelerator projects demonstrates how the winning combo of 5G and XR (Extended Realities) have truly pushed 5G’s low latency and connectivity into a bespoke 3D arena-verse of the future, including multi-location, multi-player AR techno-sports and fan hyper-personalisation with 3D advertising using immersive, real-time technologies, ...
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The John Logie Baird lecture: The state of video technology and the next 5 years
IBC2022: VR, 8K, 4K, 3D, HDR, Codecs, Broadcast and Streaming …. the history of video technology has hits, misses and slow burns but innovation has been a constant. We have seen the rapid move to IP across all areas, but what can we expect for the next five years? What ...
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Accelerator - Cloud based live events, analytics and low latency protocols
IBC2022: This Accelerator project has explored how professional live sports events, with multiple camera feeds, can be delivered at scale with full visibility, including live IP signal ingest, standards conversion, while assessing the impact on latency at each stage of their cloud-based workflows.
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The John Logie Baird lecture - The state of the TV business and the next 5 years
IBC2022: 5G, ATSC3.0, OTT/SVOD, LIVE sports, virtual production, smart audience engagement and enhanced business models…the pace of evolution in the past three years was breath-taking. The industry now requires new thinking to stay connected to the audience. This panel discuss what strategies are working right now as well as initiatives ...
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The future of linear: Innovation and ads
IBC2022: The future of linear spurs heated discussions amongst industry execs as streaming continues its incredible growth across the globe. How will linear and non-linear services co-exist in the future, what are the latest innovations (in tech, content) broadcasters put in place to stay relevant and fight for eyeballs, will ...
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Demo: Connected TV apps - too fragmented to manage?
IBC2022: This session explains how to build and maintain TV Apps in a fragmented Connected TV environment when there are different device manufacturers flooding the market.
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Panel: Managed services: Adding value in content distribution
IBC2022: As streaming complements, and sometimes supplants, broadcast, this session considers the role and relevance of managed services for broadcasters and content owners facing up to the challenge of convergence and disruption to long established commercial models.
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Demo: PallyCon: Best practises for Securing OTT Content using future-proof technologies
IBC2022: Content piracy diverts about 79-80 Billion USD globally and it’s increasing exponentially YOY. Why? What are the loopholes? How we can trace leaks, and how we can close the gaps? What preparation and effort are required to get foolproof security parameters? This presentation shares insights into best practices for ...
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Panel: The latest in low latency
IBC2022: Betting use cases, sport, interactive music events and real-time viewer interaction and engagement are driving interest in lower streaming latency. Cloud gaming and the metaverse will accelerate the trend. However, challenges remain as there has been a shift in requirements from simple browser-based playback of VOD files to a ...
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Demo: The building blocks of the metaverse
IBC2022: Game Engines like Unreal Engine, Unity and Roblox are powerful real-time 3D creation tools that have revolutionised how creators deliver cutting-edge content, interactive experiences and immersive virtual worlds.
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Demo: MPEG-5 LCEVC | V-Nova: MPEG-5 LCEVC and sustainability in streaming
IBC2022: Mounting concern over the environmental impact of video streaming requires a new approach to encoding as defined by one of MPEG’s latest standards. The presentation takes a deeper look at the benefits delivered by LCEVC.
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Panel: Going global: Extending the reach of OTT content and services across borders
IBC2022: The advent of the internet and streaming have changed perceptions of geography in the media and entertainment industry. While traditional broadcast was largely constrained by national borders, many online services have broader horizons. But technical, commercial, marketing, content rights, security and resilience challenges remain.
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Demo: The best glocal content
IBC2022: A presentation of the VIDAA OS with a live DEMO. VIDAA OS is a modern, state of the art global Smart TV operating system and content platform which offers TV OEM manufacturers a turn-key Linux based OS with voice control, an app store, billing and payment, and much more. ...
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Demo: Mobius visual DNA: Computer vision powered customised indexing of video content
IBC2022: Mobius Labs Video provides a variety of features that allow customers to efficiently add metadata to their video databases, allowing them to make video content searchable and unlocking hidden value.
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Panel: New production trends delivering content everywhere
IBC2022: The trend to virtual, remote and distributed production is accelerating. Cloud production is a reality, SaaS tools are on the rise, and the metaverse is on the horizon. New approaches are creating new opportunities for how and where content is created and new possibilities for how it is consumed. ...
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Demo: Trint: An AI-powered live transcription and content creation platform
IBC2022: Trint is an AI-powered SaaS platform that allows users to quickly craft narratives from transcribed audio or video. This presentation runs through a typical workflow that thousands of customers do daily.
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Demo: TickerNews - One man band online newschannel
IBC2022: TICKER NEWS is the next generation of news channels designed for the new age of streaming.