The Connect & Produce Anywhere project is one of the eight Challenges in this year's cohort for the IBC2023 Accelerator Media Innovation Programme. The project is championed by DAZN, Sky Sports, BT Media & Broadcast, Vodafone Group, BBC, TV2, and the participants are LAMA, VizRT, Open Broadcast Systems, Zixi, InSync, Limitless, Singular.live, Google, Techex, Microsoft, AMD, Grass Valley and Verizon Business.
The Challenge
The specific challenge as stated on the project site is:
We’re starting to see a future where instead of driving big metal hardware up a motorway, we can click a mouse to virtually move a vision mixer to the cloud or edge compute at an event, allowing us to virtually deploy resources anywhere that best fit any given production.
Detaching people from the event location brought us the remote production. In this project, we want to detach software from hardware and deploy a distributed computing architecture between ground and cloud, exploring the benefits & challenges of such an approach.
The Challenge is to…
You are not signed in
Only registered users can read the rest of this article.
.png)
Video replicants and the drive for ethical LLMs
Image generators such as Veo 3 can now convincingly simulate human emotions, interactions and voice but the speed of development leaves production companies crying out for ethical LLMs.

Is ORS and Insys’ Big Blue Moonshot a Sign of Service Provision to Come?
Big Blue Marble is a new joint venture between ORS Group and Insys Video Technologies, whose mission is to ‘create a connected world where accessing media is simple, secure, and inclusive for all’. At a time when global demand for digital video is on the rise and broadcasters seek new ways to diversify their revenue streams, does such a proposition meet the moment? James McKeown finds out.

Esports World Cup plans biggest video game tournament ever staged
Returning to Riyadh this month for its second outing, the Esports World Cup is being billed as the most ambitious and technologically advanced global competitive event in history.
.jpg)
The Lobby: Levelling the playing field in esports
With diversity, equity and inclusion at its core, Guild Esports has continued to build on its community-focused programmes, helping to create a welcoming and respectful environment for all gamers. Ivan Simic reports.

Content Everywhere: Accelerating towards IBC2025
Content Everywhere companies are already in planning mode for this year’s IBC, which takes places as usual at RAI Amsterdam in September. Some will also have been working on, or at least taking note of, projects included in the event’s Accelerator Programme, the 2025 iteration of which began last October with a call for challenges, followed by Kickstart Day in February.