All Event Sessions articles – Page 5

  • Accelerator 5G remote production

    Accelerator - 5G remote production (in the middle of nowhere)


    IBC2022: This breakthrough 5G project demonstrates just how portable and flexible a private 5G ‘network in a box’ can be for a variety of live broadcast production use cases, taking it to some truly remote global locations, as well as to the IBC show itself.

  • Technical papers 5G

    Technical papers: 5G - Tools, trials and media production


    IBC2022: 5G media streaming is a sophisticated infrastructure designed to robustly support the increasing consumption of high-quality video from content providers. To aid understanding and adoption of its capabilities, a suite of open-source tools (5G-MAG) have been developed.

  • Technical papers-The immersive Olympics

    Technical papers: The immersive Olympics


    IBC2022: The breadth and diversity of sport and venue covered by the Olympics considerably magnifies the production challenge. So, to add the complexity of immersivity is impressive. In this two-paper session you learn how 5.1.4 immersive audio was added and used across all sports, as well as the opening ...

  • Regina Bernhaupt

    Technical papers: New approaches to social media


    IBC2022: Among today’s diverse media technologies, social applications play a large role, providing new means for people to communicate and to share opinions and experiences with others.

  • tech paper XR and avatars

    Technical papers: XR and avatars


    IBC2022: Our first paper describes a system for encoding and synthesising facial movements, which are then superimposed on either a realistic or chosen “face” (it can also synthesise those movements from audio speech). Everyone has become very familiar with video-conferencing over the last two years, both professionally and socially – ...

  • The power of piracy data

    The power of piracy data


    IBC2022: Audience demand data must evolve to keep pace with new acquisition, distribution and global direct-to-consumer strategies. But how do you track a global audience consuming film & TV content across different windows or multiple services? Hear how the thrilling potential of piracy data is changing the game, as MUSO’s ...

  • The Future of 5G and MEC

    Panel: The Future of 5G & MEC


    IBC2022: The last in-person IBC took place in 2019. In the ensuing 1,088 days, the entire Media & Entertainment landscape has changed dramatically.

  • Accelerator - 5G XR

    Accelerator - 5G and the arena of the future for XR events


    IBC2022: The first of two 5G-themed Accelerator projects demonstrates how the winning combo of 5G and XR (Extended Realities) have truly pushed 5G’s low latency and connectivity into a bespoke 3D arena-verse of the future, including multi-location, multi-player AR techno-sports and fan hyper-personalisation with 3D advertising using immersive, real-time technologies, ...

  • John Logie Baird lecture- The state of video technology

    The John Logie Baird lecture: The state of video technology and the next 5 years


    IBC2022: VR, 8K, 4K, 3D, HDR, Codecs, Broadcast and Streaming …. the history of video technology has hits, misses and slow burns but innovation has been a constant. We have seen the rapid move to IP across all areas, but what can we expect for the next five years? What ...

  • Cloud based live events, analytics and low latency protocols

    Accelerator - Cloud based live events, analytics and low latency protocols


    IBC2022: This Accelerator project has explored how professional live sports events, with multiple camera feeds, can be delivered at scale with full visibility, including live IP signal ingest, standards conversion, while assessing the impact on latency at each stage of their cloud-based workflows.

  • state of the TV business and the next 5 years

    The John Logie Baird lecture - The state of the TV business and the next 5 years


    IBC2022: 5G, ATSC3.0, OTT/SVOD, LIVE sports, virtual production, smart audience engagement and enhanced business models…the pace of evolution in the past three years was breath-taking. The industry now requires new thinking to stay connected to the audience. This panel discuss what strategies are working right now as well as initiatives ...

  • The future of linear-Innovation and ads

    The future of linear: Innovation and ads


    IBC2022: The future of linear spurs heated discussions amongst industry execs as streaming continues its incredible growth across the globe. How will linear and non-linear services co-exist in the future, what are the latest innovations (in tech, content) broadcasters put in place to stay relevant and fight for eyeballs, will ...

  • Connected TV Apps

    Demo: Connected TV apps - too fragmented to manage?


    IBC2022: This session explains how to build and maintain TV Apps in a fragmented Connected TV environment when there are different device manufacturers flooding the market.

  • Managed services -Adding value in content distribution

    Panel: Managed services: Adding value in content distribution


    IBC2022: As streaming complements, and sometimes supplants, broadcast, this session considers the role and relevance of managed services for broadcasters and content owners facing up to the challenge of convergence and disruption to long established commercial models.

  • PallyCon - Best practises for Securing OTT Content using future-proof technologies

    Demo: PallyCon: Best practises for Securing OTT Content using future-proof technologies


    IBC2022: Content piracy diverts about 79-80 Billion USD globally and it’s increasing exponentially YOY. Why? What are the loopholes? How we can trace leaks, and how we can close the gaps? What preparation and effort are required to get foolproof security parameters? This presentation shares insights into best practices for ...

  • The latest in low latency

    Panel: The latest in low latency


    IBC2022: Betting use cases, sport, interactive music events and real-time viewer interaction and engagement are driving interest in lower streaming latency. Cloud gaming and the metaverse will accelerate the trend. However, challenges remain as there has been a shift in requirements from simple browser-based playback of VOD files to a ...

  • The building blocks of the metaverse

    Demo: The building blocks of the metaverse


    IBC2022: Game Engines like Unreal Engine, Unity and Roblox are powerful real-time 3D creation tools that have revolutionised how creators deliver cutting-edge content, interactive experiences and immersive virtual worlds.

  • V-Nova - MPEG-5 LCEVC and sustainability in streaming

    Demo: MPEG-5 LCEVC | V-Nova: MPEG-5 LCEVC and sustainability in streaming


    IBC2022: Mounting concern over the environmental impact of video streaming requires a new approach to encoding as defined by one of MPEG’s latest standards. The presentation takes a deeper look at the benefits delivered by LCEVC.

  • Going Global - Extending the reach of OTT content

    Panel: Going global: Extending the reach of OTT content and services across borders


    IBC2022: The advent of the internet and streaming have changed perceptions of geography in the media and entertainment industry. While traditional broadcast was largely constrained by national borders, many online services have broader horizons. But technical, commercial, marketing, content rights, security and resilience challenges remain.

  • The best glocal content

    Demo: The best glocal content


    IBC2022: A presentation of the VIDAA OS with a live DEMO. VIDAA OS is a modern, state of the art global Smart TV operating system and content platform which offers TV OEM manufacturers a turn-key Linux based OS with voice control, an app store, billing and payment, and much more. ...