All Virtual Reality articles – Page 8
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Executive Interviews
Cisco CTO Dave Ward: Building a bigger and better internet
As well being SVP, Chief Architect and CTO of Engineering at Cisco Systems, Dave Ward also has ownership connections with both a vineyard and a tomato farm.
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Executive Interviews
Alex Mahon: Playing games with reality
Media execs should look to the gaming industry and the success of games such as Pokemon Go to realise there’s a market for AR and VR content.
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Thought Leadership
What place does virtual reality have in broadcast?
Virtual reality (VR) is a hot topic across the media industry and is already beginning to find traction in areas such as sports broadcasting, says Stan Moote.
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Technical Papers
Interactive streaming of panoramas and VR worlds
In recent years, patterns of media consumption have been changing rapidly.
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Technical Papers
A workflow for next generation immersive content
Virtual Reality (VR), Video, and Video games are converging. Movies and games are getting closer, sharing techniques and contents.
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Technical Papers
The art of 3-Dimensional content creation
It is only through the use of screen technologies recently developed for smartphones that VR headsets have become a potential mainstream consumer product.
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Technical Papers
VR ecosystem for live distribution
VR represents an entirely new way for consumers to experience video. No longer is the TV viewer or game player a passive participant in the action; VR video simulates the experience of entering the video content itself, with the ability to see a full 360 degrees in any direction.
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Technical Papers
Directing attention in 360-degree video
360° video is a special case of virtual reality (VR) in which the audience views a sphere (or near-sphere) of video centred on a single position.