All Consume articles – Page 16
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Video
The power of piracy data
IBC2022: Audience demand data must evolve to keep pace with new acquisition, distribution and global direct-to-consumer strategies. But how do you track a global audience consuming film & TV content across different windows or multiple services? Hear how the thrilling potential of piracy data is changing the game, as MUSO’s ...
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Technical Papers
IBC2022 Tech Papers: Trailblazing with 8K live VR at Beijing 2022
IBC2022: This Technical Paper focuses on the workflow for live events experienced in a VR headset.
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Video
Panel: The Future of 5G & MEC
IBC2022: The last in-person IBC took place in 2019. In the ensuing 1,088 days, the entire Media & Entertainment landscape has changed dramatically.
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News
Warner Bros. Discovery claims record figures for HBO series House of the Dragon
Warner Bros. Discovery says that Game of Thrones prequel House of the Dragon has become the most viewed title ever on its HBO streaming services in Europe, surpassing season eight of its hit series Game of Thrones.
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Industry Trends
How to win at FAST: Three strategies for success
Allen Media Group has achieved great success with Local Now, a FAST channel initiative and spin-off of The Weather Channel. The company’s Head of Digital Michael Senzon talked about the process and strategies that led to this success.
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Video
The John Logie Baird lecture - The state of the TV business and the next 5 years
IBC2022: 5G, ATSC3.0, OTT/SVOD, LIVE sports, virtual production, smart audience engagement and enhanced business models…the pace of evolution in the past three years was breath-taking. The industry now requires new thinking to stay connected to the audience. This panel discuss what strategies are working right now as well as initiatives ...
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Technical Papers
IBC2022 Tech Papers: Data compression for 6 degrees of freedom virtual reality applications
IBC2022: This Technical Paper explores 6 DoF used in VR applications.
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Technical Papers
IBC2022 Tech Papers: Fast multi-encoding to reduce the cost of video streaming
IBC2022: This Technical Paper presents an overview of a wide range of multi-encoding schemes with and without the support of machine learning approaches integrated into the HEVC Test Model (HM) and x265, respectively.
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Technical Papers
IBC2022 Tech Papers: Towards an AI-enhanced video coding standard
IBC2022: This Technical Paper describes the ongoing activities of the EVC project of the MPAI.
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Technical Papers
IBC2022 Tech Papers: Automatic commentary training text-to-speech system for broadcasting
IBC2022: This Technical Paper introduces a method that automatically extracts speech from broadcast commentary through combination of deep learning methods and automatically generates training data for TSS by using the latest speech-recognition method.
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Technical Papers
IBC2022 Tech Papers: Global news or romantic movies: how customer values are key for the entertainment experience
IBC2022: This Technical Paper demonstrates users’ self-reported value perception relates to media consumption and media behaviour.
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Technical Papers
IBC2022 Tech Papers: An ultra-low bitrate video conferencing system with flexible virtual access patterns
IBC2022: This Technical Paper showcases an ultra-low bitrate video conferencing system.
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Technical Papers
IBC2022 Tech Papers: 5G Edge-XR project
IBC2022: This Technical Paper presents the 5G Edge-XR project.
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Technical Papers
IBC2022 Tech Papers: 5G trials and tribulations
IBC2022: This Technical Paper sets out what VISTA aimed to achieve, how it achieved those aims and some of the issues along the way.
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Technical Papers
IBC2022 Tech Papers: Helios: foundations for peer-to-peer social media platform for privacy-aware people and prosumers
IBC2022: This Technical Paper presents ‘HELIOS’, a toolset upon which peer-to-peer social media services can be easily tailored.
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Technical Papers
IBC2022 Tech Papers: Providing immersive sign language education program utilising android TV platform and AI technologies
IBC2022: This Technical Paper explores the inequality deaf and hard of hearing (DHH) people face, and the sign language education application as a possible solution to the social problem.
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Technical Papers
IBC2022 Tech Papers: Taking steps toward greener streaming
IBC2022: This Technical Paper presents some of the findings from the analysis related to energy consumption in the contnet of video content viewership from a smartphone perspective.
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Technical Papers
IBC2022 Tech Papers: 5G-MAG reference tools
IBC2022: This Technical Paper provides an overview of the 3GPP Release 16 5G Media Streaming and LTE-based 5G Terrestrial Broadcast architectures and present the corresponding implementations in the 5G-MAG Reference Tools.
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Technical Papers
IBC2022 Tech Papers: Predicting energy usage of high dynamic range video on mobile devices
IBC2022: This Technical Paper describes the method used to accurately measure the energy usage of a mobile device playing video content.
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News
Quest Pro VR headset launched – amps up mixed-reality
The Quest Pro VR headset has been announced by Meta CEO Mark Zuckerberg. The new device will cost $1,500 and start shipping on October 25.