All VR production articles
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Industry Trends
Behind the Scenes: 3 Body Problem
The cinematographers behind Netflix sci-fi series explain why the sun was such an important element in the show’s VR game world and how they played the story’s fictional science straight down the line.
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Daily News
Kino’s broad-spectrum Mimik lights up VR
The new Mimik 120 is claimed to be “the first IP-driven light in the world”, and is aimed primarily at the VR production market.
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Video
Technical papers: The immersive Olympics
IBC2022: The breadth and diversity of sport and venue covered by the Olympics considerably magnifies the production challenge. So, to add the complexity of immersivity is impressive. In this two-paper session you learn how 5.1.4 immersive audio was added and used across all sports, as well as the opening ...
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Technical Papers
IBC2022 Tech Papers: Trailblazing with 8K live VR at Beijing 2022
IBC2022: This Technical Paper focuses on the workflow for live events experienced in a VR headset.
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Daily News
Mimik offers light stuff for VR
In VR production the videowall is often used to partly light the scene, to reflect the background on the subject. However, videowalls are RGB, so the light is not full spectrum. To counteract this, Kino Flo has devised the Mimik VR, “a lighting panel fed by a video signal,” that ...
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Industry Trends
The challenge: Ethics of VR and AR in media
Speaking at IBC2022, Nonny de la Peña, Journalist, Filmmaker, Virtual & Augmented Reality (VR/AR) pioneer & Founder, Emblematic Group explained just why VR and AR will play an increasingly important part in global media and entertainment.
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Industry Trends
IBC2022 Accelerators: Previous success stories
With the IBC2022 Accelerator Programme underway, we look back at some of the previous projects and how they’ve impacted media workflows.
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Industry Trends
How Qualcomm is targeting the mobile metaverse
Qualcomm, the world’s biggest supplier of chips for smartphones, is the latest company to make a play for the metaverse.