Trends – Page 28
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Industry Trends
Making the grade with flexibility and function
With more and more platforms needing to be fed with fresh content, colourists require grading solutions that are easy to use and supportive of streamlined workflows, writes David Davies.
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Industry Trends
How new audio products aim to tackle a post-Covid world
With big technology showcases cancelled due to the coronavirus pandemic, manufacturers have turned to online launches and tutorials to highlight their new products. Kevin Hilton rounds up some of the big audio product news.
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Industry Trends
Are green shoots for cinemas in sight?
With most US cinemas still closed, major releases on hold and others going straight to digital, it’s a bleak time for cinema exhibitors. When is there likely to be any respite for them from the impact of Covid-19?
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Industry Trends
Olympic postponement: Consequences for broadcasters
In a Covid-19 free world, the Tokyo Olympics 2020 would have just come to a close, but the coronavirus pandemic means the event has been delayed until 2021. Ross Biddiscombe investigates what impact this is having on broadcasters across the world.
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Industry Trends
Super resolution: Why more pixels makes creative sense
The industry isn’t stopping at 8K. All bets are off in a million megapixel-plus future where massive digital screens, VR and lightfields take centre stage.
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Industry Trends
How journalism is being targeted and undermined
Press freedom is facing a dual threat from “fake news” and massive cuts caused by the coronavirus pandemic. George Jarrett looks at how press freedom - cornerstone of broadcasters’ output - can overcome these challenges.
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Industry Trends
How We Built It: The Famous Group thrills Baltimore Ravens fans with mixed reality mascot
Creative agency The Famous Group caused an AR sensation when it sent a giant-sized raven swooping around a stadium during an American football game. Michael Burns looks at how it worked with The Future Group and its cross-reality content production tool Pixotope to bring the mascot to life.
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Industry Trends
Aggregation part 2: Rise of the Super Aggregator
There is too much money at stake to blindly operate business as usual but what do pay-TV operators and SVODs need to do to survive? Adrian Pennington looks at competition in the second part of IBC365’s Super Aggregators report
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Industry Trends
Delivering UHD/HDR: Rising to the challenge of increasing demand
Providing broadcasters with the tools to deliver UHD/HDR content more efficiently across more platforms is now a universal top priority, writes David Davies.
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Industry Trends
Behind the Scenes: Raised by Wolves
HBO Max launched earlier this year, and one of the first big exclusives coming to the WarnerMedia OTT is Ridley Scott’s new sci-fi show Raised by Wolves. DP Ross Emery speaks to Adrian Pennington about the show’s high-concept visuals and working with Alien and Blade Runner director ...
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Industry Trends
How audio post overcame Covid challenges
Quick thinking by audio post providers allowed an impressive number of projects to continue despite the challenges of Covid-19, writes David Davies.
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Industry Trends
Dawn of the super aggregator
The TV business is on the verge of being taken over by super aggregators with pay-tv in pole positioned to lead and SVODs holding the balance of power.
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Industry Trends
Twitch launches standalone sports category
Amazon-owned video game streaming service Twitch is to step up its focus on sports with the launch of a standalone sports category.
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Industry Trends
365 Playlist: Esports
Esports has seen a coronavirus boom, with more broadcasters turning to competitive gaming to fill in the gaps left by the cancellation of sporting events. IBC365 rounds up some of its coverage of the esports market.
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Industry Trends
IBC2020 Accelerators: 5G centralised streaming for location-based VR
A new IBC Accelerator investigates the potential of a 5G centralised streaming model to enhance the user experience in location-based VR venues. Ian Volans investigates.
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Industry Trends
VR and esports: The growth of a plucky niche
Both esports and VR have seen growth during the Covid-19 pandemic, but what about VR esports? Thomas Ffiske investigates.
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Industry Trends
A question of acquisition: New codecs for a higher resolution, remote production future
New demands in terms of decentralised production, cloud workflows and UHD are among the influences shaping the market for acquisition codecs, writes David Davies.
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Industry Trends
The outlook for esports
Ticket sales for live events might be down, but esports sponsorship, media rights and advertising revenues have held up surprisingly well during the coronavirus pandemic, with predictions for long term growth remaining robust.
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Industry Trends
Social broadcasting: the future of TV
Live streaming community-building platforms are taking on television and Twitch is at the forefront.
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Industry Trends
Huawei’s UK ban: How it will impact broadcasters
The UK has banned Huawei from 5G deployments, but how could this impact plans to use the mobile tech in broadcasting? James Pearce investigates.