Consume – Page 13
-
Industry Trends
AVoD views driven by rising use of mobile devices
Mobile devices are driving viewership for global advertising video on demand services (AVoD), according to Ooyala’s latest report.
-
Industry Trends
Consumers reveal why they cut TV services
Each quarter, TiVo seeks real consumer opinions to uncover key trends relevant to pay-TV providers, digital publishers and CE manufacturers.
-
Industry Trends
Chinese viewers more willing to pay for content
Chinese mobile video consumers spend more time watching videos on smartphones than other connected devices, including connected TVs and computers.
-
Industry Trends
UHD: the race for adoption
Viewers are adopting UHD displays in ever-increasing numbers as content creators promise a greater range of content. InsightTV: commissions UHD content
-
Industry Trends
BBC R&D demos second screen apps
BBC R D has been working on second screen synchronisation technology that aims to ease navigation.
-
Industry Trends
The future of mobile video
The mobile video phenomenon continues to grow as user demand for content and consumption surges.
-
Industry Trends
Streaming video surpasses paid TV subscriptions
The percentage of free or paid streaming video subscribers in the United States has surpassed paid TV subscribers for the first time.
-
Industry Trends
Race to digitise sports content as TV stalls
The UK and US are nations of sports fans, with 8 in 10 watching sport at home or on their mobiles, according to a survey of 2,000 people.
-
Industry Trends
Increase in online gaming with smartphone adoption
By 2019, half of all internet users in the UK will be playing games digitally at least once a month, according to eMarketer’s first ever UK online gaming forecast.
-
Industry Trends
Gaming to become $100bn industry by end 2017
A study has found that revenues from the global digital games market are set to reach the $100 billion milestone by the end of this year.