Virtual Reality

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Leaping into a new reality

2018-11-12T12:08:00+00:00By

VFX Oscar winner and Magic Leap SVP Creative Strategy John Gaeta explains how a dimensional internet could lead CG experiences into real world spaces.

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From pay-per-view to VR: Where live music meets the future

2018-10-26T09:29:00+01:00By

A raft of new technology is enabling people to watch their favourite artists in many different ways – and all from the comfort of their own homes.

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On-demand webinar: Accelerating innovation across Media & Entertainment

2018-10-23T15:14:00+01:00

This IBC365 webinar outlines and explains the collaborative Media-Telecom Catalyst innovation programme and how you can get involved in designing solutions to current media & entertainment challenges.

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Interview: Reed Kaufman, Fox Sports

2018-10-17T16:09:00+01:00By

Reed Kaufman is responsible for overseeing the entire post production ecosystem for all FBC Network remote events, specifically with jewel events like Super Bowl LI and the 2018 World Cup. The IBC conference was keen to find out the lessons Kaufman has learned from the experience.

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A proof of concept mixed reality application for augmented city tourism

2018-10-10T13:24:00+01:00By Federico Debandi Roberto Iacoviello Alberto Messina Maurizio Montagnuolo & Davide Zappia

This paper focuses Mixed Reality and describes the work carried under the H2020 European project 5GCity.

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Using virtual reality in preserving endangered rituals for posterity

2018-10-10T13:23:00+01:00By Anna Sowa

In this paper Chouette Films explores the potential of virtual reality (VR) technology to be used in the preservation of cultural rituals and heritage for posterity.

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IBC2018 Tech Talks: Visual excellence in production

2018-10-04T14:46:00+01:00

In this Tech Talk and accompanying technical papers we hear from researchers and vision scientists - from the BBC, RheinMain University and Technicolor - on how they are ensuring the precision of HDR and colour in image capture.

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Colour management for cinematic immersive experiences

2018-10-04T14:41:00+01:00By T. Pouli P.Morvan S.Thiebaud A.Orhand & N. Mitchell

In this paper, explore the challenges that have to be overcome to create colour-accurate immersive experiences at a cinematic quality level.

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IBC2018 Tech Talks: VR & AR

2018-10-01T16:25:00+01:00

Explore the next generations of immersive media with technical papers from leaders in the field including Fraunhofer Heinrich Hertz Institute and Ubisoft Paris.

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MPEG-I coding performance in immersive VR/AR applications

2018-10-01T16:20:00+01:00By Gauthier Lafruit Arnaud Schenkel Christian Tulvan Marius Preda & Lu Yu

This paper provides a technical/historical overview of the acquisition, coding and rendering technologies considered in the MPEG-I standardisation activities for immersive applications.

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Automatic recognition of virtual reality sickness based on physiological signals

2018-10-01T16:19:00+01:00By Nicolas Martin Nicolas Mathieu Nico Pallamin Martin Ragot & Jean-Marc Diverrez

Virtual reality (VR) sickness seems one of the main limitations to the large-scale adoption of VR technologies. Thereby, it seems relevant to measure users’ physiological data in order to prevent and reduce VR sickness.

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Advanced volumetric capture and processing

2018-10-01T16:09:00+01:00By O. Schreer I. Feldmann T. Ebner S. Renault C. Weissig D. Tatzelt & P. Kauff

Volumetric video is regarded worldwide as the next important development step in media production. Especially in the context of rapidly evolving Virtual and Augmented Reality markets, volumetric video is becoming a key technology.

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