All Augmented Reality articles
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Industry Trends
5G: The impact on broadcasting
As 5G deployments gain momentum into 2020, the media and broadcast industry is looking at ways of capitalising on this next-generation mobile tech. Explore how in technical papers from the BBC, KPN, Ericsson, Qualcomm and Nokia.
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Industry Trends
Behind the scenes: The Irishman
Martin Scorsese’s new crime drama sees the Goodfellas director reunite with Robert De Niro. Adrian Pennington spoke to Rodrigo Prieto about shooting a tale that spans six decades.
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Executive Interviews
Light fields: A bright immersive idea
Light field is seen as the cutting edge of immersive tech and a new industry organisation is looking to standardise the technology. James Pearce speaks to IDEA president Pete Ludé about what light fields bring to VR.
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Industry Trends
Analysis: The evolution of immersive
Several studies have attached massive numbers to the VR and AR sector, but VR, in particular, has suffered a number of setbacks from the likes of Google and the BBC. James Pearce takes a look at the immersive market.
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Thought Leadership
Understanding immersive realities
VR offers additional experiences and immersion, but the technology should not be used just for the sake of presenting content in VR, writes BBC R D’s Alia Sheikh.
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Webinar
Augmenting reality: Creative and commercial opportunities for AR content
Join IBC365 on Thursday 9 January at 4pm GMT to explore the technology, use cases and business models behind AR.
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Industry Trends
VFX: De-aging tech
The current crop of films featuring digitally de-aged characters has brought new life to older actors, and now a pioneering example of age regression for a TV series shows just how much the technology is evolving.
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News
Sky launches new immersive VR experience
The Sky premiere of season two of its genre-bending and psychedelic show Britannia airs tonight with the exclusive launch of Britannia VR: Out of Your Mind - a new virtual reality (VR) experience.
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News
Apple TV+ launches 1 Nov & Niantic’s Pokemon Go surpasses $3bn
28 Oct - 1 Nov: Your guide to what’s happened this week in the media, entertainment and technology industry.
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Industry Trends
Behind the scenes: His Dark Materials
Any adaptation of Philip Pullman’s multi-layered fantasy His Dark Materials must decide how to represent the cast of animalistic ‘daemons’ which feature constantly throughout the story. Adrian Pennington spoke with key members of the VFX team to find out how.
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News
BBC shuts down VR Hub
The BBC has shut down its VR Hub production and commissioning unit after two years in what could be seen as another blow to the burgeoning VR sector.
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Technical Papers
State-of-the-art of extended reality in 5G networks
In this paper, Nokia Technologies, 2KPN/TNO, and Qualcomm explore use cases, architectural, protocols and codec aspects for XR systems over 5G networks and their state-of-the-art in 3GPP and MPEG standardization organizations.
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Technical Papers
Evaluating the quality of multi-camera video capture and view-point interpolation for 6DoF AR/VR applications
In this paper, Philips Group Innovation presents a quality evaluation approach that uses ray-traced images of artificial scenes.
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Technical Papers
Lessons learnt during one year of commercial volumetric video production
Abstract In June 2018, Fraunhofer HHI together with Studio Babelsberg, ARRI, UFA, and Interlake founded the joint venture Volucap GmbH and opened a commercial volumetric video studio on the film campus of Potsdam Babelsberg. After a testing phase, commercial productions started in November 2018. The core technology for volumetric ...
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Technical Papers
HIAR/VR for various viewing styles in the future of broadcasting
In this paper, NHK explores how viewing styles will be and what the technology and the R D strategy is required in the future of broadcasting.
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Technical Papers
Everyday photo-realistic social VR: Communicate and collaborate with an enhanced co-presence and immersion
Abstract While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slow. One problem in VR is the social isolation. Many applications are still single user-driven and VR services that do allow the sharing of virtual experiences with others, mostly focus on representing users ...
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Technical Papers
The immersive audience experience evaluation toolkit
In this paper, i2 media research explores a new way to measure audience perceptions of impact and value of different immersive experiences.
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Technical Papers
Real-time decoding and AR playback of the emerging MPEG video-based point cloud compression standard
In this paper, Nokia Technologies presents the world’s first implementation of the upcoming MPEG standard for video-based point cloud compression.
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Technical Papers
5G for broadcasters – new opportunities for distribution and content
In this paper, the BBC presents the results of the emerging requirements for future 5G deployments.
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News
Verizon buys assets from Jaunt XR
US telco Verizon Communications has agreed to purchase the software, technology and a number of other assets from immersive technology company Jaunt XR.