Trends – Page 16
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Industry Trends
Content everywhere and the drive to be green
Sustainability and the green agenda are at the top of our minds these days, not least because of rising energy prices and concerns that environmental targets are not being met.
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Industry Trends
The Future of Sports: A broadcast view
The 2022 Media and Entertainment Leader Summit revealed a glimpse into the future of sports broadcasting, with insights from DAZN Group, Eurovision Sport, Synamedia, LaLiga and Adeia, reports Sheryl Hickey.
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Industry Trends
World Cup 2022: FIFA debut data innovations at World Cup Qatar
Players, teams and officials at the World Cup 2022 will benefit from AI driven analysis for offside checks, performance stats and a sensor in the match ball, reports Adrian Pennington
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Industry Trends
Hybrid cloud operational models: Focus on service quality grows as ‘cloud fears’ lessen
While some media organisations are moving completely to the cloud, it appears that a judicious hybrid of on-premise and cloud-based infrastructure will be the preferred route for many broadcasters for some time to come, writes David Davies.
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Industry Trends
World Cup 2022: ITV and BBC share technical production for first time
The BBC and ITV have historically shared the broadcast of World Cup matches but the World Cup 2022 in Qatar is the first time the two have joined forces on production, reports Adrian Pennington.
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Industry Trends
Cloud-based supply chains: Discipline required
The challenges of migrating to and operating within cloud-based supply chains are substantial, but increasingly essential to navigate, according to the expert panel gathered for the recent IBC Webinar, titled Cloud-Based Supply chains.
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Industry Trends
FIFA World Cup Qatar 2022: Behind the scenes of stadia rigging
The FIFA World Cup Qatar 2022 may be less than three weeks from kick off but for some facilities providers the journey to Qatar began six years ago.
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Industry Trends
Dolby Atmos: Producing with object-based audio
In a previous article (Object-based audio – immersive experiences and personalisation) we explored the possibilities that working with object-based audio affords in the areas of immersive experiences and personalisation.
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Industry Trends
How to win at FAST: Three strategies for success
Allen Media Group has achieved great success with Local Now, a FAST channel initiative and spin-off of The Weather Channel. The company’s Head of Digital Michael Senzon talked about the process and strategies that led to this success.
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Industry Trends
Cloud distribution: “Standard and specific” broadcast workflows starting to emerge
While the migration to cloud-based production has tended to the dominate the headlines, the admittedly slower and more nuanced emergence of cloud distribution should not be undervalued, writes David Davies.
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Industry Trends
Supply Chain Challenges: “Everything is more complicated now”
Worsening geo-political instability and the long tail of the pandemic are among the factors ensuring that the supply chain crisis continues to be a ‘hot button’ issue for broadcast vendors and service providers, writes David Davies.
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Industry Trends
Preserving assets: Taking the long view on ML and AI
The challenges of asset archiving have broadened in recent years, according to an expert panel. Speaking on the IBC webinar, ‘Preserving assets’, Bríd Dooley, Head of Archives at RTÉ explained that while the traditional requirements of an archive were very much still in play, increasingly new demands are being surfaced:
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Industry Trends
Object-based audio – immersive experiences and personalisation
Object-based audio production has begun to get the attention of consumers over the past year with Dolby Atmos technology incorporated into headphones, speakers, and soundbars from a variety of vendors. Both Apple, Amazon, and Tidal also offer special Atmos-encoded spatial audio streams.
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Industry Trends
RTS Conference: BBC, Channel 4 and ITV on household budgets, going digital and diversity
This year’s Royal Television Society’s London Convention saw major broadcasting heads discuss the cost-of-living crisis affecting consumer streaming behaviour, the importance of personalised and diversified content, decentralising broadcast away from London and respective internal digital developments.