Consume – Page 4
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Industry Trends
VR and esports: The growth of a plucky niche
Both esports and VR have seen growth during the Covid-19 pandemic, but what about VR esports? Thomas Ffiske investigates.
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Industry Trends
The post-pandemic outlook for virtual reality
Despite failing to live up to early growth expectations, there are encouraging signs that the long term outlook for the virtual reality sector remains positive.
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Industry Trends
Quibi wins first court battle over Turnstyle technology
A US judge has denied an injunction that would have forced streaming platform Quibi to ditch its signature “Turnstyle” screen feature.
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Industry Trends
How We Built It: ATP tennis goes virtual with IMG Arena
Tennis has spent months suspended but IMG Arena has been using licensed assets to create the first-ever officially branded virtual tennis product, based on the ATP Masters 1000 series. Michael Burns took to the court to find out how it was developed.
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Industry Trends
Product Launches & Press Events
IBC365 presents a roundup of the virtual events, webinars, product launches, podcasts and demonstrations currently being offered online.
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Industry Trends
365 Playlist: Sport
As global sports begin tentative steps to restart following the coronavirus lockdown, IBC365 looks at some of the innovations in sports over recent years.
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Industry Trends
Driving audiences back to the big screen
In the wake of coronavirus, drive-in cinemas are undergoing a renaissance across Europe, but what are the best screen and audio options and can events organisers ever recoup the outlay on the tech investments involved?
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Industry Trends
365 Playlist: OTT
2020 may be the year of the OTT, but despite new launches, the market remains challenging for content providers. As part of our OTT week, IBC365 rounds up features and interviews on the OTT market.
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Industry Trends
Breaking the window
The theatrical window is under threat with streamers capitalising on cinema closure. Will it ever be replaced? Adrian Pennington investigates.
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Industry Trends
Wild time for natural history TV
Demand for natural history programming is booming amid climate concerns and interest from streaming platforms.
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Industry Trends
Cinema tech: Saving the big screen
While side-wall projection and immersive audio are bringing fresh dimensions to the cinema experience, 3D looks like it might have peaked (again). With movie theatres currently closed around the world, David Davies considers the emerging technologies that could help encourage cinemagoers to return post-lockdown.
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Industry Trends
Is XR the answer to delivering the new normal?
Are new age technologies the key to boosting economies and bolstering broadcasting for the future post lockdown? IBC365 looks at the current landscape with vendor announcements and shifts in technology adoption.
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Industry Trends
IBC Accelerator Programme: Delivering television as objects
Responding to the myriad of complex digital transformation challenges facing today’s Media Entertainment industry, IBC has introduced the Accelerator Media Innovation Programme. Ian Volans looks at these projects.
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Industry Trends
Esports scores as live sports shrinks
As stadiums remain empty and sporting matches are postponed, esports is filling the void with fans turning from traditional sports to gaming. Alana Foster looks at the market and the movement from broadcasters and vendors.
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Industry Trends
Audience interaction in the coronavirus era
The coronavirus crisis is sparking a wave of innovative ideas in the entertainment sector as shows look for ways to carry on interacting with viewers.
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Industry Trends
Giving a voice to TV
The trend is towards support for both built-in and third-party voice assistants as manufacturers work to accommodate more flexible living patterns, writes David Davies
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Industry Trends
VR: The future of live content?
With households under lockdown, many consumers are looking at new ways of engaging content. But can live VR content take up the mantle? Or will challenges around live VR production prevent this. Tom Ffiske investigates.
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Industry Trends
Playing to a captive audience
With most international sporting events delayed or cancelled due to coronavirus, could people turn to esports to get their sporting fix? Adrian Pennington investigates.
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Industry Trends
Collaborate to stop the pirates
Piracy continues to be a major challenge for media and broadcast organisations, with the shift to IP presenting new opportunities for pirates. How can the industry safeguard content distribution in an OTT world?
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Industry Trends
The Internet of Things: A progress report
Does the IoT herald a ‘slow revolution’ for content creation and other professional applications, or is 5G the catalyst for accelerated activity? Security remains an abiding concern, writes David Davies.